09-06-2022, 03:34 PM
(09-06-2022, 02:00 PM)Touc Wrote:(09-06-2022, 11:27 AM)Harm Wrote: Flashbeam.
Buff flashbeam, for basically ALL of the nephilims choosing to use another beam instead of the aether one says quite a lot.
3 seconds charge up for it to be even decent (if you precast it while it's charging the beam literally does 3 ticks of around 400-600 damage and it's as slow as energy beam) + so much linger that your opponent gets out of stun before you. They can actually attack you with a wave or an auto hit or even a beam, meanwhile? You are stuck in the animation + the damage isn't even worth it.
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If this is going to be fixed and Flashbeam of all things is going to be buffed despite it being so good for playing keepaway, then Ignite and Flashbeam need to have actual charge indicators. It's impossible to tell when they're going to be used and this, in turn, makes it impossible to play around them.
They do have charge indicators, but they have two problems:
1) Layering. Auras layer above the charge indicators, which means certain auras can make it nearly impossible to spot.
2) Both charge moves use the same charge indicator. If a nephilim uses either flashbeam or ignite, you can't tell which move is going to come at you. Is it the homing Ignite move so you don't have to worry as much about charging in, or flashbeam which you would want to stay away from.
It becomes a 50%/50% chance of which one, with only possible educated guesses depending on the nephilim's build and playstyle to determinate which one is going to come at you.
Making the charge layer be above auras would help with issue number 1. Different charge animation between the two skills will help with issue number 2.

