10-02-2022, 06:12 PM
Character: Stede Vane
Which Event: The Skull Shaped Cave
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Fast. We didn't have to wait at all for the starting narration that was written in advance.
Honestly? It was us who took longer in writing our posts
Balance: Balanced as it should be! Only personal problem I had was the usage of bone talons on sand since the icon was too hard for me to notice I only ended up realizing that the move was used after my second KO >.<.
That said? It wasn't a balancing problem in terms of stats or skill spam, just the map + icon making it too difficult for me to see, which lets face it? We all have that kind of issue from time to time.
The Second EC was interesting in how it was played, though! Multiple phases within the rounds, with the EC moving in more predictable pattern to make it feel more like an actual boss in a videogame we need to play around!
There was a slight issue in one of the rounds where the EC's phase + map restriction was too much, but we then changed the map and the EC's pattern was altered to make it more balanced as we redid the round without counting the earlier loss.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I wanted a CoH, and got just that :) . We all got what we asked for, with no sudden perming due to a single bad roll!
Overall: A fun event, and I especially liked the way the second EC was handled!
Which Event: The Skull Shaped Cave
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Fast. We didn't have to wait at all for the starting narration that was written in advance.
Honestly? It was us who took longer in writing our posts

Balance: Balanced as it should be! Only personal problem I had was the usage of bone talons on sand since the icon was too hard for me to notice I only ended up realizing that the move was used after my second KO >.<.
That said? It wasn't a balancing problem in terms of stats or skill spam, just the map + icon making it too difficult for me to see, which lets face it? We all have that kind of issue from time to time.
The Second EC was interesting in how it was played, though! Multiple phases within the rounds, with the EC moving in more predictable pattern to make it feel more like an actual boss in a videogame we need to play around!
There was a slight issue in one of the rounds where the EC's phase + map restriction was too much, but we then changed the map and the EC's pattern was altered to make it more balanced as we redid the round without counting the earlier loss.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I wanted a CoH, and got just that :) . We all got what we asked for, with no sudden perming due to a single bad roll!
Overall: A fun event, and I especially liked the way the second EC was handled!

