01-18-2023, 11:06 PM
Rings of Malice
Power: 2.5
Range: 15
As it currently stands RoM is kind of disappointing due to its long start up time and very lack luster tracking enabling them to be out ran near effortlessly as a result of the prolonged delay it has after cast before starting movement.
I loved this spell on my Undead Demergat prior to his death just before the nerf and seeing it now is really disappointing.
Would it be considered to: Nerf its Spell damage to 2.2 or 2 and increase its range to 20?
Cause without even a hair more tracking the spell just falls short in comparison to other options and it use to be one of the better options within the water tree as a whole. Losing alittle of that damage for range would help more land on average making the difference greatly.
Power: 2.5
Range: 15
As it currently stands RoM is kind of disappointing due to its long start up time and very lack luster tracking enabling them to be out ran near effortlessly as a result of the prolonged delay it has after cast before starting movement.
I loved this spell on my Undead Demergat prior to his death just before the nerf and seeing it now is really disappointing.
Would it be considered to: Nerf its Spell damage to 2.2 or 2 and increase its range to 20?
Cause without even a hair more tracking the spell just falls short in comparison to other options and it use to be one of the better options within the water tree as a whole. Losing alittle of that damage for range would help more land on average making the difference greatly.

