07-21-2023, 07:08 AM
I am hereby requesting the nerfing of Final Toll's damage or to Starlit Halo's range. I understand that it's meant to stack, but if it's meant to, the damage of each individual pool shouldn't be as high as it is, especially with an enabler like starlit halo. Since the range of Starlit Halo is the way it is, if you're hit by it, the GCD runs out in time for you to eat so many god-awful ticks of Final Toll. Without an invuln, it is literally impossible to play around.
Alternative third fix to this, make it so when you 'escape' the halo, you aren't stuck so there's some form of countering it. At the moment, you're just screwed unless you have Dpalm or something.
Alternative third fix to this, make it so when you 'escape' the halo, you aren't stuck so there's some form of countering it. At the moment, you're just screwed unless you have Dpalm or something.

