07-22-2023, 02:33 AM
(This post was last modified: 07-22-2023, 02:33 AM by DragonDarklyDreaming.)
(07-22-2023, 02:31 AM)RainIsABirb Wrote:(07-22-2023, 02:28 AM)DragonDarklyDreaming Wrote: Currently, fireball is...
8.5 damage, Range 10, Cooldown 10, Mana 5 with a 50% chance of inflicting burn (which does... Negligible damage.)
Golden Bolt from Sand is...
10 damage, Range 12, Cooldown 6, Mana 10
Golden Bolt is just plain a *better fireball*. Can we lower fireball's cooldown a bit to bring it more towards a 'spammable ranged option'? Fire's cooldowns are all rather large, and very punishing if you miss anything. Given how difficult it is to hit fireball, I feel like its cooldown should be lowered.
Don't forget the key differences between these two spells:
Fireball is significantly faster and has a more forgiving hitbox. In addition, burn (it is a 100% chance; tooltip lies) doesn't deal negligible damage, but is instead about 2.5sd with a slow attached to it. While Golden Bolt's CD may be better on paper, in reality you're going to find opportunities to land it few and far between- all the while triggering GCD on yourself which can be a huge detriment.
Both spells are pretty bad, don't get me wrong! But looking at the stats on paper isn't all you should consider when thinking about balance.
Okay fair. But also, as you said... *Both spells are pretty bad.*
Let's give them both a little bit of love.

