09-24-2023, 09:35 AM
I am well aware this may end up as a highly debated topic, but... Let's give it a spin
So, recently I made an application for a unique weapon after getting the logs and dev mats, which led to this:
Currently, taking ultra quality bonus in consideration, my weapon's stat is this without enchant/pristine:
32 pow, 10 agility, 10 crit. (arcanium gauntlet, ultra rarity bonus added into the power)
The stats approved for the weapon, in comparison:
-5vit, +32pow, +10phys, +10agi, +10crit, +30weight, +2lightningpow (the ultra rarity gone to be added into the power)
So, in total, I get +10 physical and +2 lightning pow, at the cost of -5 vit and +30 power.
Thing is, one of the of the dev mats I used had its own stats to give, blood copper, which gives its own stats.
If you add only that to the arcanium gauntlets, you'll get this:
37 power, 10 agility, 10 agility, 10 crit, 10 weight, +2 ether pow,+2 lightning pow.
So in turn, I get +5 power, +2 lightning/ether pow, at the cost of only 10+ weight.
Keep in mind, this is only a single dev mat that can be added in without all the prior dev roleplay and other materials that have been used.
As of current? Still waiting for the revaluation of the stats with that in mind

At first, I wanted to consider it a mere happenstance, but then I saw a repeat:
![[Image: image.png]](https://i.ibb.co/bgvTGYF/image.png)
Approved stats: -5 vit, 32+ pow, 10+ crit, 20 weight, +2 bio pow, +1 fire pow (with Wrath modifier that decreases cap rolls by 1 for both sides)
For quick comparison, a simple, common auguria staff's stats are: 32+ pow, 10+ crit, -30 weight, +2 bio pow.
So with this unique, you get +1 fire power, but you lose -5 vit and gain +50 weight.
Thing is, the materials to make an auguria staff were among the recipe for the unique, with a dev mat used.
The reason why I'm stating a dev mat was used? Is this: After the statline was given, the crafter decided to simply make an auguria staff on their own using a golden anvil, while using a dev mat with added stats. The results:
37 pow (with rarity taken into account), +10 crit, -30 weight, +2 bio pow, +2 Blood Pow
This, is a starkly better version. With a single use of a golden anvil, a dev mat from the auction which costed only 30000, and a single emote to pick out the +sub tree power.
Lastly? I'll like to show the stats of a single unique from the auction to help with the comparison:
![[Image: image.png]](https://cdn.discordapp.com/attachments/1121976545804812422/1154950550681567314/image.png)
The Scissor Blade is a clear improvement compared to other weapons of its type.
Compared to arcanium sword: +7 power, +25 agility/crit, with only -10 in physical which the other stat bonuses more than make up for.
Compared to arcanium gauntlets: +15 agility/crit, 15+ physical. A marked improvement all around, not accounting for rarity.
This in turn, leads me to the issue I noticed: The materials, time, and effort you put in the creation of a unique ends up giving you less results, compared to simply using up dev mats with added stats and mechanically put them into weapons you made - Be they from events, or auctions, or perhaps raid items.
To me, it doesn't seem to quite add up. I am not sure if there is a miscommunication between those who make the dev mats/auctions and those approving uniques or if there is another issue behind the scenes I can't quite spot, but seeing uniques with approved statlines that are more like sidegrades or at worst, downgrades (such as the auguria staff example above), compared to the better statlines you can via mechanical means? It is disheartening.
As of writing this, reevaluations were requested for both items. The first time was left with over a week without an answer, and the other, the one with stats worse than a regular auguria staff? Has been denied.
This is why I'm taking the risk and making this post, as there isn't any other clearly assigned place I can think of to talk about this issue.

