(04-07-2020, 11:36 PM)Touc Wrote: Spell:If someone gets caught in a beam mid-phantom/assault, the beam does so much extra damage it can delete someone from half hp depending on the stats involved.
Phantom Strikes/Assault
Suggestion:
Even if you outplay your opponent by hitting them with a beam/knockback stun like Water Beam, both of these abilities will still trigger and the opponent will still get multiple free, effortless homing hits on you while leaving them close enough to finish up their combo. Even if you react and stun them while they're teleporting around you, they still get their effortless hits and they don't even take the full damage of the spell. It needs to cancel upon being stunned, or the stun timer needs to start when the Phantom Strikes/Assault finishes, not when it's ongoing.
The spell continues after a stun because the animation already started, and you'll find any 'homing' does the same thing when hit by a beam/knockback.
Piercing strike is a good example.