01-12-2024, 02:38 AM
E D E N
2100AC
"And now, we encroach upon the boundless expanse. We seek the epitome of evolution. Unshackled humanity and its purest form…"
HIGH OFFICIALS:
EALDIN - The Crown
ABYSMAL - The Seeker
POPULATION: Descendants (1), Spirit-Wards (200), Humans (25)
➤ RISE, an intergalactic group, has become increasingly reclusive in Meranthe following a period marked by aggressive tactics and harsh leadership, which led to its downfall and tarnished reputation. For over a decade, successive leaders, known as Descendants, perpetuated a cycle of failure by persistently resorting to brute force. However, recent years have seen a transformative shift in RISE, with the introduction of new leadership and foundational changes, signaling a potential revival and redirection of the group's strategies and objectives.
➤ Endless has fallen, the Descendant Abysmal the Seeker, has taken on the mantle of leadership in Ealdin’s absence.
➤ The Three Voids, these positions are meant to solidify the foundations of RISE in the land of Meranthe. So that in the passing of a Descendant, next to arrive will be well prepared with information to continue moving forward with the goal.
➤ The Voice of the Void, Maitrena. Specalizes in the customs of Meranthe. Speaks in the place of the Descendant and identifies the goals of RISE. They are a guide, a mentor for leadership and trusted advisor.
➤ The Wings of the Void, Zephyr. Specalizes in combat. Tasked with the forward progression of combat ability for the Descendant, Wards and members of RISE. In times of war, they will lead the forces alongside of the Descendant. More importantly they are tasked with the protection of the Descendant.
➤ The Hand of the Void, Ult. Specalizes in infrastructure. Tasked with developing Eden, tracking the many projects taking place within RISE and ensuring the development of supplementary units such as blacksmith, alchemist and medics.
Evolutio Hominis
➤ Under the guidance of the Seeker, RISE has refined its mission, focusing on human evolution and the advancement of mankind without divine interference. This new direction emphasizes the autonomy of humanity, advocating for the right to explore the cosmos, innovate with unbridled technology, and evolve independently. Central to this vision is the goal of liberating Meranthe from the influence of the pantheon, thereby promoting a society where humans can determine their own destiny. ➤ RISE has evolved beyond the singular pursuit of human advancement, becoming a sanctuary for a diverse array of beings, not limited to humans. Attracting individuals to Eden in search of knowledge and the realization of dreams, RISE has become a haven for society's outcasts, self-improvers, avengers, and more. It is a gathering point for scholars, artificers, and free thinkers who are driven to challenge conventional norms and explore the possibilities of "what if."
RELATIONS
HUMANITY: Ally
ALL GODS: Enemy
FAITH: "You are a sheep and are being manipulated. You are empowering the very thing that inhibits you from growth. "
WITCHCRAFT: "The soul is a valued possession of humanity, to give it up, you must think nothing of yourself. We pity you."
NECROMANCY: "It's not for the faint of heart. An art of magic that can be respected in the right hands."
MAGITECH: "Ask Ealdin about the vault. Politely."
FORTUNA: "Is this a card game?"
WITCHCRAFT: "The soul is a valued possession of humanity, to give it up, you must think nothing of yourself. We pity you."
NECROMANCY: "It's not for the faint of heart. An art of magic that can be respected in the right hands."
MAGITECH: "Ask Ealdin about the vault. Politely."
FORTUNA: "Is this a card game?"
DEMONS: "You are going through a tough time; we won't attack you anymore. We understand, you'll be okay."