ChanceBug Reports
Invigorate.

It does not give any AP. Also, if you click on it on your bar, it acts as a toggle. This is not good because you cant use any other abilities while it's toggled.
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It does give AP, the bug is visual display. Max charge invig and you can test and see that you're doing 10% more damage.
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Quickdraw fails to block the initial damage of certain bleed-based spells.

Fatal strike example:
https://gyazo.com/b6bd5e8f9b5ae310cd737fb80adbbe7d

Severance example:
https://gyazo.com/db48371c80afd58e75ac4fa374e617f6

Please make the bleed tick apply after the initial damage! 

Alternatively, add 0.1 seconds of invulnerability.
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Describe the issue: EC Toggle functions strangely with absorbtion spells.
Flux: Drains the user's mana to zero, keeps the EC's mana at full.
Aperture: Drains the EC's mana succesfully.

How to replicate: Get into a fight with someone who has EC toggled, and use the above spells.
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The EC tag grants unlimited mana, is why.
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Well Aperture drained an EC to zero mana just now, lest they had untoggled it mid-fight.
[Image: e6feb16936.png]
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Describe the issue: (Tested in and out of roleplay battles, works in both.) Obtaining any crystal spell gemstone gives you its effects until you relog. Red's spell damage bonus doesn't end, blue's speed boost doesn't end, and I assume green's cleanse doesn't end.

How to recreate: Use crystal spells and gather up those gemmies.
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can confirm the above.

[Image: 69uHFfz.png]

im armed and dangerous
get it?
[Image: qt6dQlw.png]
[Image: Fn81wCh.png]
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Disarm doesn't work against custom / signature stances.

It's probably not the case for all, but it's worth investigating.
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You can pick up crystals from party members and go NYOOM.
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