12-27-2019, 11:09 PM
I originally made this as a reply under the forum poll for the tomes, but I feel like it should be a suggestion all on its own. I lightly edited it from the original post, so here it is:
I think tomes for the more advanced, non-elemental magics is actually quite fitting that it requires dev. I feel like making most of the tomes accessible will return us to the more battlechaddy meta we had back in spires and people just coming out of the woodwork with abilities out of nowhere when they hardly did any Dev for such advanced abilities. Personally, I think it's bad for the IC to allow unfiltered tome usage of more advanced magics.
Magics like Energy, Cosmic, Illusion, Time and Gravity are incredibly powerful all on their own, and they should require some decent IC Dev and approval before they are used. The IC on them, other than maybe energy is pretty specific, and energy is just plain powerful, and energy's just pretty easy to Develop, so not being able to do that is just lazy, considering you start off with mana surge, which you can even weave into the dev to help start it off.
These magics are so powerful, they have never even been combined with any other magics officially in the past and they still maintained a pretty high place as far as the fighting meta went, even after they were tweaked with nerfs and such. I don't know if the Non-app tomes are going extend to the more intermediate, more advanced elemental magics too, but I think most of those should still be app-only as well, save for more basic things like Lightning, Riptide, Sand, Explosion, and I still doubt some of those, but I'm trying to meet people with opposing opinions halfway here.
I liked the premise of Esshar's skill trees from the moment it was even mentioned to the public before the game even came out. It makes players put actual work into their characters with a bit of Admin regulation of the IC so players aren't just coming out of nowhere with extremely powerful magics. Back in Spires, sometimes it felt like people who hardly put work into their IC were coming out on top of the battle meta just because they made their build a certain way. It kind of resulted in the battlechads ruling everything, and I still like the taste of Esshar's development system, considering in order to be a powerful battlecuck, you have to have some decent Dev backing that up.
Let's not forget what this game is about, Creative Writing and making a story that even influences the world around you in Eternia. I feel like if we made these more advanced magics available to the public, we would begin to regress back into the battlecuck meta with very little IC to back it up again. This is my opinion, so take it with a grain of salt and don't hate me for this, but I think making the tomes more widely available for Chads to plan their ultimate build without some IC regulation would suck.
On my current character, I use energy magic and I was actually okay with developing it. It wasn't that hard, it only took me a few days and only a few hours each day, and I was done and had my app posted. The very next day, it was approved and I didn't even have to wait very long. On top of that, if you don't want to go through the app process, and you're that much against it, find a mentor. Mentors literally can teach you moves straight out of their skill trees, as long as one has the RPP and prereqs for it. All you have to do is RP with them and let them teach you the magic.
Making more of the tomes available without IC regulation I feel would put a dampener on the IC of Esshar, and make it so we have more people running around with exceptional abilities with no IC dev to actually back it up. Unfortunately, by the looks of this vote, it seems like we have more in favor of the opposite of me, but I guess it's worth stating my thoughts on it to vent it now before the bullsh** racks my brain. Either way, my opinion is stated, IC is important, don't forgo IC just because people don't want to actually work for the cooler abilities that our artists and coders worked so hard to program and make.
I'm just saying, considering much hard work was put in over the years to make this game the wonderful way it is now, and on top of that our coders and artists still work on other games at the same time as well, like Severed World, we should have at least some resolve to put some work in and develop in a cool way to unlock such cool abilities. For coders and artists to work so hard for us, and the admins who work hard to keep us satisfied as players, for us to have the desire to put no work into IC sickens me in short. I bid whoever actually took the time out to read this a good day.
(Edit: I forgot to mention, making so many of the tomes publicly available would completely defeat the purpose of mentoring. Seriously, there's players who are entrusted the mentor ability in SO MANY different magics in which they could teach just about anyone. Again, if you don't want to app, find a friggin mentor. The premise of mentoring seems really cool to me, considering there's IC dev to be had on both sides of that. To toss such a thing away would be depressing.)
I think tomes for the more advanced, non-elemental magics is actually quite fitting that it requires dev. I feel like making most of the tomes accessible will return us to the more battlechaddy meta we had back in spires and people just coming out of the woodwork with abilities out of nowhere when they hardly did any Dev for such advanced abilities. Personally, I think it's bad for the IC to allow unfiltered tome usage of more advanced magics.
Magics like Energy, Cosmic, Illusion, Time and Gravity are incredibly powerful all on their own, and they should require some decent IC Dev and approval before they are used. The IC on them, other than maybe energy is pretty specific, and energy is just plain powerful, and energy's just pretty easy to Develop, so not being able to do that is just lazy, considering you start off with mana surge, which you can even weave into the dev to help start it off.
These magics are so powerful, they have never even been combined with any other magics officially in the past and they still maintained a pretty high place as far as the fighting meta went, even after they were tweaked with nerfs and such. I don't know if the Non-app tomes are going extend to the more intermediate, more advanced elemental magics too, but I think most of those should still be app-only as well, save for more basic things like Lightning, Riptide, Sand, Explosion, and I still doubt some of those, but I'm trying to meet people with opposing opinions halfway here.
I liked the premise of Esshar's skill trees from the moment it was even mentioned to the public before the game even came out. It makes players put actual work into their characters with a bit of Admin regulation of the IC so players aren't just coming out of nowhere with extremely powerful magics. Back in Spires, sometimes it felt like people who hardly put work into their IC were coming out on top of the battle meta just because they made their build a certain way. It kind of resulted in the battlechads ruling everything, and I still like the taste of Esshar's development system, considering in order to be a powerful battlecuck, you have to have some decent Dev backing that up.
Let's not forget what this game is about, Creative Writing and making a story that even influences the world around you in Eternia. I feel like if we made these more advanced magics available to the public, we would begin to regress back into the battlecuck meta with very little IC to back it up again. This is my opinion, so take it with a grain of salt and don't hate me for this, but I think making the tomes more widely available for Chads to plan their ultimate build without some IC regulation would suck.
On my current character, I use energy magic and I was actually okay with developing it. It wasn't that hard, it only took me a few days and only a few hours each day, and I was done and had my app posted. The very next day, it was approved and I didn't even have to wait very long. On top of that, if you don't want to go through the app process, and you're that much against it, find a mentor. Mentors literally can teach you moves straight out of their skill trees, as long as one has the RPP and prereqs for it. All you have to do is RP with them and let them teach you the magic.
Making more of the tomes available without IC regulation I feel would put a dampener on the IC of Esshar, and make it so we have more people running around with exceptional abilities with no IC dev to actually back it up. Unfortunately, by the looks of this vote, it seems like we have more in favor of the opposite of me, but I guess it's worth stating my thoughts on it to vent it now before the bullsh** racks my brain. Either way, my opinion is stated, IC is important, don't forgo IC just because people don't want to actually work for the cooler abilities that our artists and coders worked so hard to program and make.
I'm just saying, considering much hard work was put in over the years to make this game the wonderful way it is now, and on top of that our coders and artists still work on other games at the same time as well, like Severed World, we should have at least some resolve to put some work in and develop in a cool way to unlock such cool abilities. For coders and artists to work so hard for us, and the admins who work hard to keep us satisfied as players, for us to have the desire to put no work into IC sickens me in short. I bid whoever actually took the time out to read this a good day.
(Edit: I forgot to mention, making so many of the tomes publicly available would completely defeat the purpose of mentoring. Seriously, there's players who are entrusted the mentor ability in SO MANY different magics in which they could teach just about anyone. Again, if you don't want to app, find a friggin mentor. The premise of mentoring seems really cool to me, considering there's IC dev to be had on both sides of that. To toss such a thing away would be depressing.)