Zonk has always been a tinkerer, finding new ways to play with technology to benefit the tribe. Now that he and his fellow goblins have lost their home, and wander Meranthe he needs to begin innovating quickly. To ensure their survival, he must use the one gift that he has, his mind. Making plans to travel to an underground, abandoned goblin research facility that his father used to work at. It is here Zonk can find what remains of his mentor and fathers work, and find information and technology to help him on his quest for science and tinkering!
Name: Zonk Óir-Gnagkurd
Attendees: Zonk Himsellf, Clearwater [i]Óir-Gaoth and 2-3 other goblins yet to be chosen![/i]
Risk: HCOI/LCOD
Theme: Science, Exploration, Runes, Storm/Wind Technologies
DM: NONE YET!