PowerjakeA Scientific Exploration!
#1
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It has been two years since the Goblin's internal shafts had collapsed, due to the rise of several Imperfects in the region. The 
Óir tribe has worked hard and followed true to their core values and motto. Stronger together, they are. Establishing a council and carving out a settlement for themselves. The Undervein. Zonk has been appointed as one of the Creative Directors of the settlement. Due to his knack for tinkering, and drive to explore the unknown.

This goblin scientist has decided that he is ready to explore what is unknown. Places rumored to him, but never explored. Legends of the Oy-Deniz underground goblin shafts and tunnels say that they stretch for miles upon miles. Whole cities, built underground. Zonk's father was a researcher before him. The gift of intellect bestowed to him by his father. It was his dream as a child to work and explore the environment of the lab that his father resided in day and night.

To feel closer to his father, Zonk tinkered. It was always a big part of his life and now he was glad to be doing what he loved for the betterment of his tribe. He owes it to not only his parents, but his tribe for supporting him on his endeavors. With a few new inventions under his belt he has decided to set forth on a rightful adventure. To head back to the infested caves that him and his tribe once called home. In search of an abandoned and over-run research facility.

It is here that Zonk and his companions can find what they are looking for. The secrets to the esoteric technology that keeps goblins thriving in their caves. Goblins are known to be some of the greatest inventors of magi-tech. It will be a hard journey. But together, perhaps they can find and put to use some of their ancestors greatest projects ever born deep in the caves of Eternia.

NameZonk Óir-Gnagkurd
Attendees: Zonk Himsellf, Clearwater [i]Óir-Gaoth (2-3 others not yet chosen)[/i]
Risk: COD
Theme: Science, Exploration,  Advanced Technologies, Magi-tech
DM: Didos
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