I feel like the commitment to playing a child character needs to be put more into perspective if the year is changed to 7 days. Not a lot of people ACTUALLY want to rp teenagers, but do so because of age dr or because they just want to fit in.
As someone with a 9-5 job and mostly only available on weekends, a 7 day year would be immensely appreciated. I understand a lot of people might be against this bc they can pour hours on end, but while I can be logged in for the whole week, I can barely get manageable rp time in there, and every other year I barely do anything because of the simple fact I Have A Job.
I also don't play just eternia, and I like playing other games, which does mean that extra time would be appreciated. Not only that but I know a sizeable amount of the community uses apps or events as milestones, and making the time to get either done more manageable is good imo for the storytelling aspect; I don't want to have to rush my characters history due to needing to get things done within 50 irl days, because I think that just amplifies the amount of dev that people force into their stuff instead of letting it flow organically. The amount of times I had new people ask for advice and how to force dev because "I only have 40 days until my character is 30 and oh my god I feel like an underachieving idiot there's people getting hiddens at 16 and im being punished for not putting out apps as quick as possible" is not huge by any margin, but it definitely sat in the dozens when I was playing Hadrian and Orphee both.
By and large, the effect of the clock is mostly psychological. Age DR takes a while before it becomes significant enough, and if you have a burst build or are kitted with invulns, it might never be. What it does at 5 days is, imo, exclude a sizable portion of people with looser attachment to the game (e.g. people who are by and large considered casual due to just not playing enough) or those who simply do not have enough time, on the negative. A conflict that will happen in 4 ooc days is still going to happen in 4 ooc days; all this means is that announcing a raid on Monday to be executed on Saturday no longer means a 1 ic year gap between them. On the positive end of a 5 day year, that rush people get to complete their stories because time is running out is also pushing them to do more stuff every moment because the clock is ticking tick tock motherfucker; it is largely inconsequential, but it still acts as a tipping point for those who are "on the fence" abt whether or not they'll stop
On the negatives of a 7 day year, I can see that it might be worrisome that certain characters might not phase out as quickly, but I genuinely think age ultimately plays a minor role on how tiresome a character feels. Most people quit and pass the mantle, so to speak, due to how OOC time passes, and very little due to how IC time passes. Usually, if they don't want to pass on, they have a wealth of tools at their disposal that took ages to build that outweighs their age DR. Those who didn't get tired of their characters usually don't quit, and those who do quit regardless of their age; Just look at how many children pcs you see quitting, even from experienced players who'd rather do something else, or look at how many old characrers there are with players who don't get tired. The time that it takes for someone to get tired of a certain character is an OOC measure, and you can change whatever you want abt the game time, 40 days will still be 40 days.
There's also other cans of worms to be considered, of course. A lot of people I know complain about delays to apps (which occurs naturally during certain periods and is a seasonal fact; it happens with every admin team eventually and it eventually gets better. Denying that helps no one.) or to get events done; I speak mostly from experience when I believe by and large a lot of people heard of Orphee doing a lot of stuff, but it all started after a nearly two month wait to get the event written, approved, then schedules to align and finally done. While I do think I'd probably have stopped playing Orphee abt the same period I did regardless due to it being a conclusive story moment, I think if these two months were 8 years rather than 12, it'd be very much cooler to just not feel my character has gone old without doing much; because I felt that a significant amount of my time was spent sitting on my hands without having many opportunities on what to do, and let me tell you, that felt WAY worse than encroaching age dr.
I typed this out on my cellphone or it'd have been more succinct. I hope you like the stream of consciousness.
As someone with a 9-5 job and mostly only available on weekends, a 7 day year would be immensely appreciated. I understand a lot of people might be against this bc they can pour hours on end, but while I can be logged in for the whole week, I can barely get manageable rp time in there, and every other year I barely do anything because of the simple fact I Have A Job.
I also don't play just eternia, and I like playing other games, which does mean that extra time would be appreciated. Not only that but I know a sizeable amount of the community uses apps or events as milestones, and making the time to get either done more manageable is good imo for the storytelling aspect; I don't want to have to rush my characters history due to needing to get things done within 50 irl days, because I think that just amplifies the amount of dev that people force into their stuff instead of letting it flow organically. The amount of times I had new people ask for advice and how to force dev because "I only have 40 days until my character is 30 and oh my god I feel like an underachieving idiot there's people getting hiddens at 16 and im being punished for not putting out apps as quick as possible" is not huge by any margin, but it definitely sat in the dozens when I was playing Hadrian and Orphee both.
By and large, the effect of the clock is mostly psychological. Age DR takes a while before it becomes significant enough, and if you have a burst build or are kitted with invulns, it might never be. What it does at 5 days is, imo, exclude a sizable portion of people with looser attachment to the game (e.g. people who are by and large considered casual due to just not playing enough) or those who simply do not have enough time, on the negative. A conflict that will happen in 4 ooc days is still going to happen in 4 ooc days; all this means is that announcing a raid on Monday to be executed on Saturday no longer means a 1 ic year gap between them. On the positive end of a 5 day year, that rush people get to complete their stories because time is running out is also pushing them to do more stuff every moment because the clock is ticking tick tock motherfucker; it is largely inconsequential, but it still acts as a tipping point for those who are "on the fence" abt whether or not they'll stop
On the negatives of a 7 day year, I can see that it might be worrisome that certain characters might not phase out as quickly, but I genuinely think age ultimately plays a minor role on how tiresome a character feels. Most people quit and pass the mantle, so to speak, due to how OOC time passes, and very little due to how IC time passes. Usually, if they don't want to pass on, they have a wealth of tools at their disposal that took ages to build that outweighs their age DR. Those who didn't get tired of their characters usually don't quit, and those who do quit regardless of their age; Just look at how many children pcs you see quitting, even from experienced players who'd rather do something else, or look at how many old characrers there are with players who don't get tired. The time that it takes for someone to get tired of a certain character is an OOC measure, and you can change whatever you want abt the game time, 40 days will still be 40 days.
There's also other cans of worms to be considered, of course. A lot of people I know complain about delays to apps (which occurs naturally during certain periods and is a seasonal fact; it happens with every admin team eventually and it eventually gets better. Denying that helps no one.) or to get events done; I speak mostly from experience when I believe by and large a lot of people heard of Orphee doing a lot of stuff, but it all started after a nearly two month wait to get the event written, approved, then schedules to align and finally done. While I do think I'd probably have stopped playing Orphee abt the same period I did regardless due to it being a conclusive story moment, I think if these two months were 8 years rather than 12, it'd be very much cooler to just not feel my character has gone old without doing much; because I felt that a significant amount of my time was spent sitting on my hands without having many opportunities on what to do, and let me tell you, that felt WAY worse than encroaching age dr.
I typed this out on my cellphone or it'd have been more succinct. I hope you like the stream of consciousness.
![[Image: Fky6ssr.png]](https://i.imgur.com/Fky6ssr.png)