RadioHeadReturn to Lira Moore
#1
[Image: Lira_Moore.png?ex=654abe86&is=65384986&h...daaa0efa2&]

With the return of The Order of the Silver Chalice, it was time to go back to the forgotten land of the first age...

Lira Moore

The city of Lira Moore was taken by the clutches of the fel by a bargain of Helheim itself, and the city was transported away directly into their realm. It's people slaughtered, a city in ruins thanks to the Sleepless Eyes Coven. Time has been cruel and fate unkind, the lands of the First Age almost all but forgotten, yet its Order of Old has returned in the lands of Aphros, and in the heart of Meranthe its duty remains as it was upon that fateful day.

To Serve Athelios, The Warden.

To protect Meranthe.

It was time to return to Lira Moore, and take back what once was lost.


Return the Chalice.

Fight for the age of Twilight Skys.


Character: Lyco Corbin
Attendees: 4+ Bastion/Order Members
Risk: CoD(?) Up to DM

Rewards: The Silver Chalice, and relics from the First Age.

Themes:  Forgotten Lands, Witchcraft, Hel, Demon, Nethradian, Athelios!
DM: Sunsets over Moonlight
Contact: _radionoise


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#2
What was lost
never found again.
 
Quiet, forgotten.
Spoken no longer.
   
 Heard. Uncovered.
Shifting through the rubble. 
The Bastion's troops surely won't tumble.


Make a group chat.
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#3
[Image: 2ddf5c83b784f96526182b158f0b0bb5.jpg]
Balance and acknowledgement of life's duality.
 
Shrouded in obscurity, the old ruins from an era long gone saw itself victim to its curse once more. Stubborn, the Fel, even in death- Yet it is death that is cleansing, eradication a form of rebirth that resets what has been so utterly tipped. The true eradication of the essence of bygone, powerful witches that latched itself to Lira Moore are no more, and the glamors that shrouded the old Holy City's ruins have since been free from its suspended space between Eternia and Helheim. The dead, named, known, unnamed, who were forcibly bound to the city and prayed upon by lingering Nethradin sleep soundly. A new, hardened generation of witch hunters embark out on their journey to truly see the world cleansed of the filth that dares disrupt its balance.
 
Ad Astra Per Aspera.
 
They will not forget the horrors, the pain and suffering wrought from Lira Moore. In experiencing that pain, healing begins. Slow, but steady. Lira Moore, in its ruined, desolate state, could serve as something wonderous to take on, possibly rebuild over the course of some decades.
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