02-25-2020, 07:19 AM
I think part of the reason no one has much motivation to go out of cities and towns, is the lack of needing to have resources gathered. Naturally this make playing roles like high-way men less... enjoyable. As you only see those trying to make a quick buck outside of towns. Or those briefly traveling too and fro. I think it would be good to rework the Pristine in the following way---
Instead of making Pristine a +3 value, it should be moved to being a +5 value.
Upon doing dangerous/deadly battles, your Pristine weapons begin to degrade. After hitting a certain amount of value, these pristine weapons degrade to base value. (Maybe 3? 5?)
After more battles, a weapon will begin to degrade again. Entering a 'Damaged' state. This 'damaged' state will be a -5 value in power. This will take longer to reach. Perhaps double the amount of battles that it would take to go from Pristine to base.(6-10)
From there, there is another tier. Breaking down from damaged after 10 dangerous/Deadly battles. This state is BROKEN, and is an additional -10(totaling to -15) Power on the weapon.
Now, instead of a artificer being able to just 'fix' a weapon with the usage of energy, they now require expending resource to do so. For each tier of power, the weapon requires 1 ore of the weapon's base material. Making you require 3 ores to go from Broken to Pristine.
There's little reason to play a thief or a merchant of weapons/armor as is because once you get a weapon made you're pretty much set on it. there's no maintenance on weapons. And thus no reason for characters to actually go out and collect ores past getting the initial set of weapons and armor.
Sidenote: This could maybe be added to armor pieces as well. But a lower value than 5 as armor has lesser values than weapons.
Instead of making Pristine a +3 value, it should be moved to being a +5 value.
Upon doing dangerous/deadly battles, your Pristine weapons begin to degrade. After hitting a certain amount of value, these pristine weapons degrade to base value. (Maybe 3? 5?)
After more battles, a weapon will begin to degrade again. Entering a 'Damaged' state. This 'damaged' state will be a -5 value in power. This will take longer to reach. Perhaps double the amount of battles that it would take to go from Pristine to base.(6-10)
From there, there is another tier. Breaking down from damaged after 10 dangerous/Deadly battles. This state is BROKEN, and is an additional -10(totaling to -15) Power on the weapon.
Now, instead of a artificer being able to just 'fix' a weapon with the usage of energy, they now require expending resource to do so. For each tier of power, the weapon requires 1 ore of the weapon's base material. Making you require 3 ores to go from Broken to Pristine.
There's little reason to play a thief or a merchant of weapons/armor as is because once you get a weapon made you're pretty much set on it. there's no maintenance on weapons. And thus no reason for characters to actually go out and collect ores past getting the initial set of weapons and armor.
Sidenote: This could maybe be added to armor pieces as well. But a lower value than 5 as armor has lesser values than weapons.
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