TheHopscotchFix Eternia Right Now
#1
1 - Reworking events. 
Players should be able to articulate how you know of/can travel to said location IC. 
Makes events more personable and able to be revisited. At the moment events are more or less just make something up and go to it, with no real IC means to reach said location other than the fact DMs will host anything. (I WANNA GO TO HELHEIM!!! Okay bro, how are you doing this?)

This, would also reduce the amount of random materials/items in the game and reduce the amount of items clogging up applications.

2 - Remove app system again. Hiddens should be handed out via Journal team members. Awakenings of hiddens occur in a big bombastic way, personalized messages to the user and shit. Some players won't awaken, some will, it's okay to be a grunt. This has been done.

3 - More RP mechanics. 
1. Ability to display text above the users hotbar from staff/Receive Private Messages that are specific to your character and IC. 
2. Ability for staff/DMs to cause screen shake in a localized area.
3. Ability for staff/DM to request mp3's to be uploaded to the game to play a localized theme for an event.

4 - NPCs need a way heavier presence in the game. 
Status of NPCs/City states and their unrest should be actively tracked by staff and the world should change as a result.
NPCs should be able to riot if their needs go unmet/Magi continue to hold a superiority complex. They do the bulk of grunt work behind the scenes to keep a city running.
Exceptions being undead.
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#2
(09-07-2024, 01:50 AM)TheHopscotch Wrote: [wall of text]
Exceptions being undead.

necromancy buff lets go
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