awwliedm
#1
*taps the microphone*
this on?
yah..
Event Preferences:
I love bitter-sweet endings, and as such: I love to host them, a story of a group of heroes or villains running through an village, each making choices that reflect their characters be it fear or love they inflict.. - or horrendous suffering inducing trips!

Other Notes:
I like to make people suffer - and english is my third language so bare with me!

Are you currently running events, and if so, are you considering player requested events?:
yes!

Discord # or best means of contact:
awwlie
[Image: OtKmTzD.png]
(basic feedback thing)
Character:
Which Event:

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Balance (How entertaining were the battles, and any obstacles/traps?): 
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)

Overall:

Any other comments:
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#2
Character: Percival Anwar
Which Event: A Quest in Crimson

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10, they responded infinitely quicker than us.
Balance (How entertaining were the battles, and any obstacles/traps?): HEEELP, HELPP IM BURNING ALIVE HELPPPPP. (no comment, see Mal progenitor) (I SCREAMED IRL FOR 30 MINUTES STRAIGHT)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): yes this part was awesome by far the strongest part, it was very fun and touched upon many aspects, both serious and less serious in our adventure... it certainly felt as if awwlie was bearing with us goofballs during the less serious ones(i feel bad for some of our behavior but i assure you it was mostly impulse)
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): mercy, mercy... though, by chance, such is fitting! Big Grin ???/10

Overall: 6/7 (actually 9.6/10 im just evil)

Any other comments: o lawd help me if i plasma leap into another solid wall (this is on me)
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#3
Character: Paloma Tenpiedad
Which Event: Lacrimosa: An Impossible Heart

Responsiveness: Pretty alright. Left me biting my nails in the end.

Balance:

The first battle was alright but WOW I have learned to despise sand (ROOTED, BLINDED, ROOTED, BLINDED, AOE STACKS).
The second was rather well balanced, I got lucky in my playstyle and did not get downed in any of the rounds.
The third, the ultimate battle... man. Second round with the spam of prison of pain + hypnosis + WHIRLING DERVISH + sparial misdirection + aoe stacks that take the entire walkable portion of the arena... yeah it was rough. Fourth round as well. But, you did warn this was potentially lethal. We all walked away with perms. Utterly fucked up.

Storytelling: It was odd but not unpleasant.

I was expecting to get put right into the thick of it and the entire thing to be a dungeon crawl in this Krausite sanctuary (hell, someone who was on board for this dropped mere days before the event because his IC has him being HARD targeted by Krausite ghosts and traps. What instead happened was that the bulk of this was The Journey Itself (the essence of adventure). REACHING the destination was... literally the goal, really. And that's good! Though your intention with the "purity score" that we couldn't keep track of was... not really impactful. Just a warning that actions have consequences, really, and none of us acted particularly out of our bounds.

One thing that kind of stunk was when the rolls dictated that ALL THREE KRAUSITES could not identify something Krausite as they all rolled one (followed by me, non-Krausite) getting a six but since I was not a Krausite I didn't get any info. Alas, at some point random trivia ought to be rewards, but it wasn't significantly MAJOR for the story.

That ship captain was kind of odd, though and we couldn't explore that. Man knew there was some shit going on and sailed us right into it. Makes you think.

Fairness: Scared.

Overall: 8/10 VERY GOOD, NAILBITING, NO ONE DIED BUT GOD YOU HURT US. A nice adventure with MAJOR CONSEQUENCES FOR KRAUSITES.

Any other comments: sry my net died before round 4
LOOC - Skinwalker: (Trauma goat
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#4
Character: Meraviglia
Which Event: Lacrimosa - An Impossible Heart

Responsiveness: Swift and punchy when it needed to be. A lot of suspense. A lot of worry. I came pretty adequately prepared and it paid off quite well on my end. The responsiveness remained quick even as the event went on for 11 hours (!). 9/10
Balance: The only crime I have to take points off for is the Prison of Pain spam and Hypnosis/Spatial Misdirection stuff (which was only really unbearable with Prison of Pain). Very awful combo that I cannot walk out of, even with Muscle Armor active, and thankfully a mistake that awwlie picked up on and changed the bar for. Otherwise, I got what I expected in terms of difficulty. 8/10
Storytelling: I came into this with the expectation of a dungeon crawl and ended up with a grittier, classical adventure. A journey out! More grounded in the dangers than I expected. It was a display of tact and preparation, and one that our group was well-equipped to handle, as odd as it turned out to be. Also, the Big Reveal that happened was made all the more impactful by how the final fight panned out.
I have no real notes on the incident of Every Krausite Rolled 1 On A Wisdom Throw. It was funny. Sad that we missed a touch of flavor. 9/10
Fairness: Injuries felt fairly balanced from the table we saw at the end. More rulings for preparedness and extra supplies would've been nice. It could've been so much worse. Everyone walked out with a perm, but nothing that exceeded grievous injury. 9/10

Overall: 9/10, solidly. A bit more experience needed, but the makings are there for something truly great.

Any other comments: Next time I'm throwing that dreamline potion first fucking thing I think of
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