Seeking Embers
#1
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It is very hard to find things in Valmasia. This is, mainly, because Valmasia is a shithole that has forgotten things like 'calling cards' and 'centralized bureaucracy' and 'ideologies that aren't based on racial violence'. That said, it's still possible to find what you're looking for if you know where to look, are stubborn and bullheaded, and, especially...

If you have a local guide. Due to it being the right thing (and partly in exchange for not getting beheaded), Zenith has bartered the services of an Oscuri guide to help lead him and not too motley friends through Valmasia, to seek out a well concealed and almost entirely forgotten settlement.

It is a frightening thing. Getting what you're looking for--it's oh so hard to know if it'll be what you want, after all.


Attendees: Zenith's battle buddies.

Risk:
CoD.

Rewards:
Relics of a glorious past, social links, further information. DM-designated trinkets.

Themes:
Uncertainty, loss and restoration, kinship, history.

DM:
ilovemywifetails
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