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I cannot believe this, everyone is saying I'm a jobber.
Yes, I'm a jobber. I get the shakes so bad folks. I cannot help it.
With that said, the merc's were given priority for fights because I paid 50k influence for them to be considered our citizens for raid match ups. I had zero issue with getting matched with a non leader given how hard match ups were. Plus, I kind of did actually request Silus as a match, we have IC for such that needed to be expanded upon.
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10-04-2025, 11:27 PM
(This post was last modified: 10-04-2025, 11:35 PM by Velkor.)
I'm coming back in for round two with sleep. I wont be as long this time.
1. I like aetius. Full stop. I dig the ic they have and ooc they all seem cool even if my time zone with them is awful and I cant interact with them much. What I stated was the overall feel of it from someone who doesn't know what is going on. Personally I don't mind how everything went and enjoyed my war with them. Was fun and managed to have cool IC moments. But imagine you lived in goldlight. You training doing your job just living life icly oocly your seeing the wars and stuff going on seeing some names from aetius all is good. Then the war breaks out and these pcs that are relatively fresh come out of the woodwork and beat up all your people and destroy your home. On a ooc level i can see where it may seem like your being targeted since there was also before that war a lot of occ talk on people not liking the republic and so on.
2. I actually did not like the republic oocly lol I am fine with alliances hell i have them icly on my character. But I will admit that the delphina and republic never fighting or having any form of skirmish that i know of was very weird from a ic standpoint. Given i know there was a lot of backroom shit going down probably to ensure shit was peaceful but that's also partly why people didn't like the republic. They didn't see that shit and it felt like oocly the republic was a barrier for any bad guy/netural/chaotic characters that wanted to do a little bad. I don't say delphina cause if I'm real I don't see many Delphina pcs now days(could also be a timezone thing for me again.) But goldlight was very active and all over the place.
3. This is also partly why I say being a bad guy sucks. With no bad guy settlement witches cant exist unless your lucky or want to battle chad your way into essence. Bad guys have to slowly go into hiding and trying to use disguises and stuff to exist which cool but there is no real place they can meet or do anything at. Hell even the underdark or whatever its called i seen good guys running around down there before actively hunting bad guys before. So its not like there is a safe place for them to gather or form up not to mention the things before where i mentioned them getting ran up on and like others said sometimes one bad cap is your death as a bad guy. If your a good guy the bad guys generally don't kill you. Every time i been capped as a good guy the bad guy was chill and talking it out with me and working up some cool story to go down or to improve my dev and such. As a bad guy im usually lucky as well but i have seen how that outcome is very quick to change sometimes and witnessed it first hand as well.
Anyway My second rant is over. I may come back for round three or at least read through the rest of the replies. Its a good time to vent your thoughts and give your opinions and get others. So let it out and share your thoughts on everything.
PS Extra round- Can we please get more admins that can look at event plans! I am tired of trying to run events for people and having to tell them they might not get to go on it cause for some reason my event plans get no replies. I don't know why that is but i would actually like to dm some events again but so far no events get approved or denied just limbo and if denied i would actually like to know why so it can be fixed. I had one event last year that i was trying to run for someone that i posted and i bumped it for nearly 4 months almost every week and it never was replied to lol that's a little crazy. And yes i did dm people the link to get it looked at.
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10-06-2025, 12:14 AM
(This post was last modified: 10-06-2025, 12:17 AM by Callen200.)
Hello gonna make mine extremely short
What do i feel on the game state.. very well ill be blunt on it
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Game state at the moment: Boring/low mid
Let there be more wars- im tired of every settlement with the same ideals of "Fel stinky bad bad" its all your bog standard good guy settlements
Delthala, arcadia, gloomlight, serenity, you name it, Altharim, i could go on
All carry and wave that same banner, i miss Evil settlements- undeads and witches roaming and attacking people, demons and many forces
Most necromancers and witches are in hiding, can't do sabbaths without doing the crazy Kidnap thing and be outed as a witch,
Also this brings another point.
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Settlements: stop making settlements PLEASE
Good lord.. i understand let your ic flow but why is their a billion and one settlements, Can we lock settlement building- Heck i heard of a new one coming up 'Kindlehelm'
Oh yes make it harder for town settlements and smaller places already in to fight with other settlements already got it good- Looking at you gloomlight, Delthala
Why visit a smaller settlement when you can spawn in and join one already made- Evil people have nowhere to go, but that brings up my other gripe
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Antagging: The unpaid job
We had big bads like Kathul, Varaach But ive seen as stated above so many people just capped and killed off- i truly think the playerbase don't know what a 'false death' is
I have been the example back and forth of Capped once, Ask for a -40... nah.. DEAD
i argued with admins "Nah this is legit" Magical beasts are treated as just walking mats- killem and keep moving, undead.. same treatment
Oh someones a witch or doing necromancy- cappem and killem, Not like they had to app for necromancy and get it approved,
Ive tried to do for this community as an antag- but sometimes it feels like an unpaid job, Try hard, get cap killed- Hero gets a sig off it, you get a brand new character
I get it the game should have death- i think out with the old and in with the new, But.. Stealing crops=Death outright
Come on dude.. nature magis can legit growth your crops up to completion yall need to chill over some wheat and tomatos
now my last point ima state here today is.
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App team: silence
At the moment right now- if you are denied you get NO answer, just "Wait 4 weeks and if you hear nothing your denied" Wow.. can't even bump or ask about my app- im just given a screenshot of chances latest message of they don't accept bumps or asking anymore 'Closes ticket'
No more "Anything else you need" Nope just Toss an image and close and call it a day- So thats how we doing the role of an Admin now?
These very same admins have judged my characters poorly Many led to my characters death, i miss the constructive feedback on denial, the help i used to get to keep pushing, how to learn and how to obtain something.
Not all the admins are bad.. but its dropped so quickly- its an unpaid job but please.. i look up to you and seek your help we all do.
Talk to me like a person and not like another Number to take off a ticket rack
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Anywho Straight up TLDR for yall
Antagging:Not much fun in it
Settlements: Stop making so many settlements
Tactical: Its gonna split the community- we are built on face pace pvp, it will seperate the community
Gate state at the moment: So much peace, not enough antags to work with
Heros: Tone it down and work with us
Overall: Mid enjoyment
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I was honest in how i see the gamestate thoughts and feedback would be lovely
Posts: 129Threads: 41Joined: Feb 2025
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(10-06-2025, 12:14 AM)Callen200 Wrote: Let there be more wars- im tired of every settlement with the same ideals of "Fel stinky bad bad" its all your bog standard good guy settlements
Delthala, arcadia, gloomlight, serenity, you name it, Altharim, i could go on
All carry and wave that same banner, i miss Evil settlements- undeads and witches roaming and attacking people, demons and many forces
Most necromancers and witches are in hiding, can't do sabbaths without doing the crazy Kidnap thing and be outed as a witch,
There was a raid today between two settlements which were not related to the Fel. A raid that I felt was really unexpected for a lot of the players but throughout the narrative of the raid a lot of IC was revealed and a lot of narrative was pushed that will affect the future story for many nations.
I would also like to side note that Altharim never was originally intended to be a standard good guy settlement, I think even with it's activity slowing down it's shown that it isn't a standard good guy nation either.
If you miss evil settlements? Make an evil settlement. There are tons of spaces that can be used by evil factions/guilds that are hidden away for safety. You can hide for a period of time, build up yourself, and then take over a current 'good guy' settlement to have a place on the mainland if thats the narrative you want. Not all evil guys have to be loud and proud from the very beginning. Sometimes a great villain plots and plans quietly until the opportune moment. I'd also like to add on that 'evil' does not necessarily mean only undead/witches/necromancers. It can mean a lot of things and currently the game's focus is not on the Fel, it's on the evils of humanity and how everyone is another person's villain (i.e. aetius/delphina/republic/enos).
The only point here that I agree with you on is that the kidnap system for witch's is awful. Taking influence from an entire faction in order to have a kidnap victim for a sabbath which also alerts the entire faction is INSANE.
Quote:Settlements: stop making settlements PLEASE
Good lord.. i understand let your ic flow but why is their a billion and one settlements, Can we lock settlement building- Heck i heard of a new one coming up 'Kindlehelm'
Oh yes make it harder for town settlements and smaller places already in to fight with other settlements already got it good- Looking at you gloomlight, Delthala
Why visit a smaller settlement when you can spawn in and join one already made- Evil people have nowhere to go, but that brings up my other gripe
It's too bad that you can't see the narrative value of why Kindlehelm is being created after a very large nation was just destroyed. Not everyone fits into the current settlements that are currently on the board. I know plenty of people will look at me building Kindlehelm and think I'm just recreating the Vigil but all it takes is some interaction to make it very clear that is not what is going on. I think the larger issue is when there are settlements created for a role hook when they could have just been a guild house application app. I have no hate against these locations at all but I do think they would have done better as guild houses rather than a full on settlement. Riviera/Dreadman Pact/Epitaph/Stonehaven. All three of these function like guilds rather than a faction. The only reason I am building Kindlehelm is from a narrative push from a group of people IC to create a new faction or else I would not be making one. It is a lot of work to create/run a settlement but sometimes building settlements promotes narrative growth in the world. It gets people to argue or to start wars or to have political meetings which are a lot of the reasons we are all here. Beyond the factions that maybe would have functioned fine as a guild house, I think that another issue is places like Delphina where it's size is warranted due to its age and being the first (correct me if I'm wrong) settlement in the current version of the game. Because of the old way of the settlement growth, there are two settlement's (Amaryllis & Pekeo District) that extend Dal'thala's territory further than it really should be going and likely should be NPC'd and removed in order to promote new settlement growth and also more wilderness to play around with.
Again, I want to be clear, I really like engaging with all the places I listed above. This is just my input on what I've seen and activity level. Altharim is not excluded from me believing it should also just be a guild house since it activity is not what it used to be.
Quote:Antagging: The unpaid job
We had big bads like Kathul, Varaach But ive seen as stated above so many people just capped and killed off- i truly think the playerbase don't know what a 'false death' is
I have been the example back and forth of Capped once, Ask for a -40... nah.. DEAD
i argued with admins "Nah this is legit" Magical beasts are treated as just walking mats- killem and keep moving, undead.. same treatment
Oh someones a witch or doing necromancy- cappem and killem, Not like they had to app for necromancy and get it approved,
Ive tried to do for this community as an antag- but sometimes it feels like an unpaid job, Try hard, get cap killed- Hero gets a sig off it, you get a brand new character
I get it the game should have death- i think out with the old and in with the new, But.. Stealing crops=Death outright
Come on dude.. nature magis can legit growth your crops up to completion yall need to chill over some wheat and tomatos
now my last point ima state here today is.
Magical beasts & undead are generally something that should be played if you realize the death chances will be high. If you manage to get to the point you actually can app and make something more of it? That's excellent! Congrats, but those are a 1% probability and it should be that way. Magical beasts are a great part of the wilderness narrative but it's not so much that people are viewing them as walking dev mats as there is IC around people's behavior. Mykolos has done an excellent job of changing that narrative and there are currently an absurd amount of non hostile magical beasts in the world. It is actually DIFFICULT currently to find a danger for a magical beast because when people see you they go 'are you friendly mr. beast?'
I think I've proved that witches and necromancers don't get immediately cap killed in the current arc of the story. That was a huge part of arguments used against why to destroy Goldlight is because we were too kind to witches/necromancers from the view of people who weren't part of the nation.
Antagging isn't for everyone, it is a difficult role to play and generally when you play an antag you should go into it knowing that you're going to get beat up constantly. You're going to have a bad time sometimes. The only way to have peak fun with an antag is if you go into every scene and interaction knowing there is a 70% chance you're going to die in that scene. If you do that? You'll have a really good time.
Stealing crops has such an extreme reaction for obvious reason. People put in a lot of work into it and it has gotten to the point that it feels necessary to punish heavily when people steal the work they put into ingredients for their craft. There is nothing worse than going to gather your crystals you are creating for a dev project only to see they are all gone after you put in time/energy to grow them.
I think if you traveled around on your characters and interacted with more of the playerbase you'd see that there is a lot of really cool stuff going on that makes the current game state actually exciting. Not every location or group of people are the next person's cup of tea and that's totally valid but there's plenty of fun stuff to enjoy on the game, but if you aren't having fun? Perhaps it might be time for a break to go do something else and come back when you do feel that drive to engage with new groups, settlements, and events.
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Not jumping into the conversation, just clarifying on the Delphina point above (since it was requested). When Meranthe began there were three major settlements placed on the map (Delphina, Vdalion, and Aphros). There were also some smaller ones, most of which have morphed in some capacity or were destroyed. Vdalion was destroyed, Aphros uhhh…I dunno that I could summarize it accurately in two words. Delphina also went through its own shit but it is the oldest settlement still more or less in its original form + sprawl/vassals.
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10-06-2025, 06:53 AM
(This post was last modified: 10-06-2025, 07:01 AM by CrystikRage.)
I don't have the time to play an active character these days, so take my words with that caveat in mind, but I really vibed with what Rozen mentioned about history.
E4 very specifically has this strange quirk where change comes far too suddenly without any granularity. Now, making comparisons to the real world is a bit useless in a world where your important figures can throw fireballs, run faster than a modern car, and get thrown through twenty feet of stone with boneshattering force and come out the other side swinging...
But the fact that conquest is no longer a real thing is kind of... Strange, if you think about it. Cities were rarely, truly, /burned/, they were important. Decades went into their construction, the labor of thousands and thousands of people, ridiculous amounts of resources and money. Why in gods name would you /destroy/ that? No, you took it over, because the average person living there had their own problems to deal with and rarely gave the slightest fuck about who was actually in charge of them. King X or Queen Y, it didn't matter, they still had to drag their ass out of bed every morning before the sun rose to bake bread. And in older iterations, or at least E1 and E3, this was a thing. You took over a static city if you wanted power, you didn't get together a handful of friends and suddenly shit out a settlement with hundreds if not thousands of people on some random patch of land with no real strategic importance or viability.
And besides that, there is no real system for granularity in conquest/destruction. Yes, you need to have multiple raids of 'build-up' before you can go for the knockout blow, but it never really... Feels that way. You don't see or feel any kind of change to a settlement because it's been getting hammered in battle after battle. Buildings aren't gradually damaged and destroyed, people don't become less prevalent (NPCs can't be less common if they don't exist), farmland doesn't get turned to ash... You fight out in the middle of the woods on a separate map, return and then if you lose, congrats, the city is just poof, gone, Thanos snapped to dust.
I'm not entirely sure how to go about this. Maybe you can reduce settlement sizes, turn buildings outside the reduced radius into ruins? I don't know, while I fully agree that change and death are both healthy and necessary for the game, it's too sudden without any kind of granularity, and change means quite literally 'burn it down to the foundation and then piss on the ashes because I have my own cool city over here, why would I want to control that one too'.
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I'm tired of settlements being destroyed for IC reasons only for the group of players from said settlement making a brand new settlement not even a week later.
It's happened in every iteration of Eternia.
Also the new sabbath system is, in fact, very bad. You have like a 60% chance of being outed every time you try to do a sabbath - let alone every other issue that comes with being a witch/necromancer/nefarious person.
Ultimately, the game state as it currently is doesn't seem particularly enticing to play in.
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(10-06-2025, 11:33 AM)Danteric Wrote: I'm tired of settlements being destroyed for IC reasons only for the group of players from said settlement making a brand new settlement not even a week later.
It's happened in every iteration of Eternia.
Also the new sabbath system is, in fact, very bad. You have like a 60% chance of being outed every time you try to do a sabbath - let alone every other issue that comes with being a witch/necromancer/nefarious person.
Ultimately, the game state as it currently is doesn't seem particularly enticing to play in.
I resonate with this ngl, should be a cooldown. People forget that settlements have to have a large non-magi backing to actually work in lore, if you keep fucking up they aren't going to want to live in your settlement.
Everyone will hate me for this, but I yearn for the cataclyscism that brings us E5. It'll set everyone back to zero, get rid of the stat inflation on weapons and armor, get rid of all the inherited relics and piled up dev mats. Legitimately need a fresh setting, hopefully we will get one when tactical launches fully.
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(10-06-2025, 04:02 PM)Artorias Wrote: (10-06-2025, 11:33 AM)Danteric Wrote: I'm tired of settlements being destroyed for IC reasons only for the group of players from said settlement making a brand new settlement not even a week later.
It's happened in every iteration of Eternia.
Also the new sabbath system is, in fact, very bad. You have like a 60% chance of being outed every time you try to do a sabbath - let alone every other issue that comes with being a witch/necromancer/nefarious person.
Ultimately, the game state as it currently is doesn't seem particularly enticing to play in.
I resonate with this ngl, should be a cooldown. People forget that settlements have to have a large non-magi backing to actually work in lore, if you keep fucking up they aren't going to want to live in your settlement.
Everyone will hate me for this, but I yearn for the cataclyscism that brings us E5. It'll set everyone back to zero, get rid of the stat inflation on weapons and armor, get rid of all the inherited relics and piled up dev mats. Legitimately need a fresh setting, hopefully we will get one when tactical launches fully.
The monkey paw curls a finger.
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I honestly don't think we need E5 yet. A few uniques should rightfully be adjusted down and ironicly, sorcerers are taken care of the piles of dev mats right now, no matter how much I personaly dislike it. It's realy just alot of small gears are currently not adjusted well enough and just a clean slate ain't gonna fix it if said gears aren't properly tuned around first.
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