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The Wild Hunt is a rite of Nemean invocation used only when a great and terrible slight has been performed against the Realm and its people. It is a call to arms to every man or woman or those who lie between-- to any who harkens to the word of the Mother-Goddess, the horn sounds. It is not something called upon lightly; there have been no Wild Hunts in recent memory, as the Realm of Delphina has kept to its inward preferences and desire to allow the world beyond, by and large, to govern itself.
And so it is that when the wyld begins to surge, when a rout of faeborne and fairy and all who would dwell beneath Nemea's auspice sets to form, the eyes of men and divine turn to gaze upon them. At the head of the host...
...one Yesyra Florain, for whom posts a missive amidst the Realm for any to read, and any to spread the word of to the world around.
...one Yesyra Florain, for whom posts a missive amidst the Realm for any to read, and any to spread the word of to the world around.
Quote:I, Yesyra Florain, pride myself on being a historian.
I have ventured unto the ruins of Lessenia, delved the sordid depths of Delphina's history with Ozmandius. I have dedicated myself to preparing a memorial for tragedies that affected the world even within my lifetime. I have listened close when those of the Realm who were blessed to be there as history was made spoke, studied books on wars most magi would consider ancient. From old Vdalion aggression to the slaughter of the Guignol during the era of Skarnfel. From the cleansing of Dawnstone to the skirmishes against Gloomlight alongside Ten's Citadel. For centuries, Delphina has stood as bulwark and stoic defender, hallowed beneath Nemea's auspice. For centuries, we have rebuffed any who would levy slight or offense against Her weald.
And for centuries, those giantkin who yet harken to the tales of lost valor, who proclaim right to rule by the long-bleached bones of forgotten warlords, who yet hold in their hearts the belief that they are greater by dint of worship of a dead God who stands lesser than the sum of his progeny, have again and again proven themselves our foe. From the days of Vdalion unto the modern era, again and again we see the same pattern emerge:
A Jotun gets it in their head that they have the right to rule. That they are a king by blood, and that all the world must kneel. They organize a warhost built on naught but their own strength and charisma, and lead a bloody campaign of conquest proclaiming some ephemeral wrong to right that they might find the glory and memory they so desperately crave. Thousands die in the fires of their ambition, until, inevitably, a knife finds their heart; or, if they are bloodily successful, they cause a cataclysm that ends their own reign, claiming the lives of their own followers in the end.
From the old Empire of Vdalion suppressing the children of Nemea, seeking to crush our culture, only escaped by the founding of our own homeland away from their tyranny,
From the days after 124, when Good King Alfewynn's end gave the Jotun impetus to strike opportunistically at our new home, plunging us into 30 long years of war,
From Jokul's bloody-handed conquest of Meranthe, a unification earned by the deaths of thousands as he forced every realm to bend the knee to he and the Cult of Amier,
From hundreds of slights and false champions and warlords who have shown no respect for us or our way of life, seeking only glory in our conquest and defeat,
to the modern day, where two Jotun bearing Jokul's bloodline believed themselves more wise and righteous to rule our Realm than Her chosen prophet and voice.
The culture of Vdalion shall be crushed by the righteous hand of Nemea. We shall shatter their tablets, cast their legacies unto myth, unmake the remnants of their pride, and the Jotun will be no more; only the Giant shall remain, men judged by merit of deed, not blood, untainted by a need to remake history's long-forgotten glory. Nemea's children have endured their violence, their need to reassert the Jotuns' iron fist over all other peoples, for centuries-- they will not endure it any longer.
And as for the children of Ualdir and Enarr, who sit within halls Delphinan hands built and allowed their home to serve as a staging grounds by which Her sacred auspice, Her offer of hospitality to the gods of the ocean, was violated... this Hunt pursues you just as so. If you are clever beyond your kind's warlike tendencies, you will steer clear of Enos as we exact our due. Nemea bears grudges long and bitterly, and your actions in aiding in the murder of the chosen of Leucothea on soil and sand Nemea had promised to be safe haven among the land has not reflected well upon your patrons.
You will be fortunate in our victory, for the destruction of your icons, of Ualdir and Enarr's bastion and sigil, will mean the slight against Her is righted. A blood debt paid, and no further need for conflict issued. It is the better ending for you-- for the alternative is the wrath of a furious Goddess brought upon the heavens themselves, turned towards the God-King and his most loyal general both, in a time when they have no dearth of enemies amidst Athelios's rebellion.
Nemea is not mocked. Let this march remind Meranthe what happens when you poke a sleeping bear.
~Yesyra Florain
Commander of the Elzara
Priestess of Nemea
Come what may, one thing shall be certain.
Gods will be watching.
WAR GOAL:
CRUSADE
[DESTROY ICONS OF ENARR, UALDIR AND ALL THAT REMAINS OF OLD VDALION, RAZING ENOS IN THE PROCESS]
DATE: TBD
TIME: TBD
CRUSADE
[DESTROY ICONS OF ENARR, UALDIR AND ALL THAT REMAINS OF OLD VDALION, RAZING ENOS IN THE PROCESS]
DATE: TBD
TIME: TBD


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