DigiDMs now yay
#11
Key/Character: Meraviglia
Which Event: Dies Irae

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10, Digi is usually one of the snappier event DMs and writers I have come across, and this is coming from me, someone kind of known for my writing speed (when I’m not busy).
Balance (How entertaining were the battles, and any obstacles/traps?): 9/10, I feel like the bugs kind of overshadowed some of the encounter but weren’t majorly bad. Nobody took more than 3 downs across 5 rounds, and the bar seemed okay. Thank you for finally taking Murderous Surge I need people to feel the torment I inflict on them
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 10/10, I was the one that was most of the vehicle for the event to start and I felt like it was very good in how it handled the elements of the Void. No notes.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10. I genuinely didn’t expect to walk away with a meaningful reward, and was just going to do this to support Meranthe’s favorite cat/for the love of the game. The injury table (after I gave it a once-over) was pretty fair, and a lot of people got lucky. I didn’t get injured though.

Overall: 10/10, if you want to get weird, get Digi.

Any other comments: mock my divine patron again and i will msurge YOU IN REAL LIFE YOU LITTLE FUCK
Reply
#12
Character: Ranzi
Event: Dies Irae
Responsiveness: It went so fast that I didnt realize we did 5 rounds. 10/10

Storytelling: PoppylusFan#92836392956 here. I always wondered how he became a shadowcat. Now I know and I'm better for it. Things will change now that he's back to being a normal cat. 10/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): At first I said 'heh I'm doing great!' Then got voidcuttered TO THE OTHER END OF THE WARMAP. ALL the injuries were specific to the characters. He actually went 1 by 1, he's got it. 10/10

Things like these breathe life into the game and I'm all here for it. Thanks!
Reply
#13
Character: Gretchen
Event: Quest: The Gravekeeper

Responsiveness: Pretty good! Some brief afks but it was never at all unreasonable. 9.5/10

Storytelling: It didn't need to be complex, and it wasn't. Even so, I do wish there was a bit more explanation about how this threat happened... I kept waiting for cool lore that I just didn't get. Slightly disappointing, but for a random quest event it was fine. 8/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Oh my goodness this is GREAT. We had a CRAZY level disparity in our party, and yet I, the lowest level person, never felt unduly punished. Meanwhile, it was still challenging for our higher level people. I have no idea how you managed to balance for this party, but it was fantastic. Rewards were basic but neat, appropriate for this level of danger I'd say. 10/10

Overall? A great start to the Adventurer's Guild! 9.5/10!
Reply
#14
Character: Fumari Ester
Event: Quest: The Gravekeeper
Responsiveness: It was fast in a good way. 10/10

Storytelling: My IC gets better everytime I go to a Digi event. It was fast too. 10/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): This was very fair. I appreciate this level of balance immensely. I liked it a lot.
Expect my characters to appear everytime the queat board ia pinged!
Reply
#15
Character: Kairos Perpetua
Event: Quest: The Gravekeeper
Responsiveness: No complaints here, posts came out pretty swiftly.
Storytelling: Bro cooked with that perm. It played into Kairos's hubris perfectly and reflected a very bad decision of hers. As for the main plot itself, i did wish we could have done a bit more exploring but with it being so short notice I don't blame them not having a big backstory to explore for why an undead was running amuck. Just something to keep in mind for the future.
Fairness: One of the first EC fights on a smaller scale in a while that felt like the EC wasn't messing around and was looking to take names if you weren't playing well. And despite the disparity of levels in the party I'm surprised it came out as balanced as it did.
Reply
Topic Options
Forum Jump:




Users browsing this thread: 1 Guest(s)