07-21-2020, 09:45 PM
Hi friends,
Recently I've applied and received Shadow Cannon, an occult hidden that was rated as a master-level hidden. It's gone through quite a few changes since I've had it, and I want to highlight what I think should be some changes to even it out, as I think that in its current state the hidden is underwhelming.
First, base stats.
Here are the stats of the spell currently.
The two problem areas of this spell are it's high cooldown, and it's lack of knockback/stun when it connects. The beam slows when it connects, but unless you manage to land a stun beforehand? It's very easy to dash out of now.
Damage-wise, it's comparable to orbs if you manage to land every tick. Unless you can get lucky and crit, then Shadow Cannon is basically orbs on a much larger cooldown and very unsafe to use. o
https://i.gyazo.com/4180f3796a250d48bb4a...4000f3.mp4
https://i.gyazo.com/c632523954b38a5a152c...ebd010.mp4
Respectfully, I'd think giving the beam some knockback and more damage would make it reasonable to app for. Having a wide beam doesn't help if that extra tile is only there to deal a additional tick as they dancer dash out of it. If it's going to have that 45 second cooldown, then it should do some considerable damage should you land it.
Otherwise, why use it over Occult Orbs?
Recently I've applied and received Shadow Cannon, an occult hidden that was rated as a master-level hidden. It's gone through quite a few changes since I've had it, and I want to highlight what I think should be some changes to even it out, as I think that in its current state the hidden is underwhelming.
First, base stats.
Here are the stats of the spell currently.
The two problem areas of this spell are it's high cooldown, and it's lack of knockback/stun when it connects. The beam slows when it connects, but unless you manage to land a stun beforehand? It's very easy to dash out of now.
Damage-wise, it's comparable to orbs if you manage to land every tick. Unless you can get lucky and crit, then Shadow Cannon is basically orbs on a much larger cooldown and very unsafe to use. o
https://i.gyazo.com/4180f3796a250d48bb4a...4000f3.mp4
https://i.gyazo.com/c632523954b38a5a152c...ebd010.mp4
Respectfully, I'd think giving the beam some knockback and more damage would make it reasonable to app for. Having a wide beam doesn't help if that extra tile is only there to deal a additional tick as they dancer dash out of it. If it's going to have that 45 second cooldown, then it should do some considerable damage should you land it.
Otherwise, why use it over Occult Orbs?