Posts: 321Threads: 47Joined: Oct 2019
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Spell: Magma Pool
Suggestion: Apply Mud on hit or increase AoE size. It's pathetic compared to the other AoEs when you don't have effective slows/RPP to build into a multiple of AoEs.
Posts: 101Threads: 11Joined: Oct 2019
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Spell: Flying Kick
Suggestion: Lower the RPP cost to 10RPP. The spell has gone through considerable changes since release, and the cost should be reflective of it. If it preforms similarly to Weighted Punch, then it should cost the same as well.
Posts: 199Threads: 53Joined: Oct 2019
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Spell: Garuda Bladestyle
Suggestion: Lower its CD from the 60 or 70, whichever it is, to something more manageable for what is a 10 second slow immunity with a debatable teleport addition. Slow immunity 1/6th of the time isn't very good when people have 2-3 slows, when it can only be used once in a fight normally. (Boar is monstrously better, if it worked)
Spell: Accelerate
Suggestion: Lower the CD slightly from 30 CD, make it to where its 10% Agi+ also effects all buffed Agility instead of only base non-buffed Agility. (IE atm if you have 100 agi it gives +10, while w/ enchants at 150 Agi, it still only gives +10)
Spell: Hundred Cuts
Suggestion: Extend the amount of hits/length that Hundred cuts stays in one place and just upgrade its start tick damage of 5 to something like 7. It appears and then instantly vanishes after moving 3 tiles right now.
Spell: Sweeping Cleave
Suggestion: Change its strange cone into 3x3 range, or at least give it a minor homing effect like double slash, it misses easily.
Spell: Darkness
Suggestion: Make it last longer, so that it actually effects the opponent
Posts: 139Threads: 23Joined: Oct 2019
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Metal Lance
Suggestion: Metal lance should be sped up to be on-par with other linear skills in terms of speed. It should also likely be upped slightly damage-wise, perhaps to 12*pow, as it is still the most underwhelming linear skill currently.
Hundred Cuts
Suggestion: This skill is incredibly bad currently. It needs the damage to be upped by a fair amount, as the skill itself is perhaps the worst physical skill in-game, barring standard strike.
Posts: 23Threads: 10Joined: Nov 2019
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Spell: Star Rain
Even if it slows, it feels a bit too tame right now. A slight buff to its tile damage would help a lot.
Posts: 187Threads: 45Joined: Nov 2019
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Spell: Throwing Knives
Suggestion: Up their damage values so that they're worth slotting.
Posts: 334Threads: 70Joined: Oct 2019
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Spell: Wither
Suggestion: Buff to 8 spell damage.
Mind Fray does - 20AP to target as well as confuses on top of 8 spell damage. Time simply has very low damage right now.
Posts: 44Threads: 7Joined: Nov 2019
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12-06-2019, 06:42 PM
(This post was last modified: 12-07-2019, 09:51 PM by Gab.)
Spell: Supernova
Suggestion: Switch it's +10% Power to +20% or so instead. It is strange that the Exalted Fire aura is weaker than Fire Shroud itself. If not, might as well turn it into a toggle-buff.
Posts: 224Threads: 32Joined: Oct 2019
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Bring back Cameo,
this is my spell change suggestion.