02-06-2021, 10:13 PM
This is a suggestion with two parts to it.
I'll go over the reasons for this - generally, I feel like repair kits would be a neat addition to the game to begin with, as well as the fact that pristine condition lasts way too long; that, and alchemists have immensely larger advantage to making any income whatsoever.
Right now, to have any reliable income as artificer, you need to craft rares+ and make a lot of scrolls (which all require huge amounts of energy: 100 for paper, 100 for scroll, and 1000 for exalted enchant = 1200 total).
So why not have repair kits?
We could have a recipe like this:
(fluff text can be altered)
Since 3 steel takes 150 energy to make (50 energy each), and crafting repair kit itself takes 100 energy - that's 250 energy total. Repairing an item also takes 250 energy total, so this is equal.
The second part of suggestion is - lower pristine condition to 1-2 IC years (preferably 1 IC year), to not only involve artificers more, but allow them to sell repair kits more consistently. Given that they only would take 3 steel to make, I think it would be fairly cheap & accessible even for people who don't really make any money.
Thoughts?
I'll go over the reasons for this - generally, I feel like repair kits would be a neat addition to the game to begin with, as well as the fact that pristine condition lasts way too long; that, and alchemists have immensely larger advantage to making any income whatsoever.
Right now, to have any reliable income as artificer, you need to craft rares+ and make a lot of scrolls (which all require huge amounts of energy: 100 for paper, 100 for scroll, and 1000 for exalted enchant = 1200 total).
So why not have repair kits?
We could have a recipe like this:
Quote:Repair kit (x3 Steel), Tier 3 Recipe
"A repair kit created by an artificer, allowing for field maintenance without direct involvement."
Repairs an item & sets it to [Pristine] condition.
100 Energy to craft
(fluff text can be altered)
Since 3 steel takes 150 energy to make (50 energy each), and crafting repair kit itself takes 100 energy - that's 250 energy total. Repairing an item also takes 250 energy total, so this is equal.
The second part of suggestion is - lower pristine condition to 1-2 IC years (preferably 1 IC year), to not only involve artificers more, but allow them to sell repair kits more consistently. Given that they only would take 3 steel to make, I think it would be fairly cheap & accessible even for people who don't really make any money.
Thoughts?