this ain't nerf, this is fucking trashing unarmed dude
#41
Nerfing flying kick- REASONABLE that shit was the best opener in the game can't be mad about that
Takes away GCDE- Okay instead of fluxuating the damage you take our NICHE away completely and make the class un-playable 
lowers our range- THEN you say "Hmm..You know let's fuck them some more they can't chain and they can't hit it's genius!!"



BUT WAIT THERE'S MORE.
 
- Galeforce's cooldown set to 22s from 17s, damage reduced from 5 to 4. (Armed)
- Double Slash's cooldown increased from 6s to 9s. (Armed)
- Sweeping Cleave's cooldown increased from 8s to 10s. (Armed)
- Fomorian's special reduced to 25% DR. (Armed)


Hmmm so what you're saying is fuck the entire unarmed division and give armed a slap on the wrist....(BALANCE)
ALMOST FORGOT THIS

- Ifrit's special that makes all physical spells GCDE for 10s (60s CD) now also has a moderate chance to deal a bleed when dealing damage. (Armed)


YOU EVEN BUFFED THE FUCKING THING!!! YOU THINK ANYONE CARES ABOUT A 60S CD THAT BL-...im done..nough said.
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#42
Jab? Fine as is, maybe add a slight delay after teleport to both it and lightspeed

Axe kick? Neat.

Flying kick? It's alright.

Weighted punch being 3 tiles and GCD? Meh. You still won't deal damage with it unless you are in a range where that third time would put you on top of them, meaning you can dash out of it if not just outright walk backwards assuming you aren't slowed.

All the unarmed skills require that the last tile of its movement would've landed you on top of them to deal damage, meaning more often than not if they aren't slowed and are walking backwards or you haven't jabbed into pointblank range; you'll be right in front of them and deal no damage.

and yes most of the unarmed tree is incredibly basic. Lariat, Jab, and assault being the only 'unique' abilities. Axe Kick, weighted punch, and flying kick are all just 10-12 damage followed by insert slow here. There's not a lot of variation aside from get in range, use homing dash, repeat.
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