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| A Tome From The Core |
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Posted by: SMoto - 11-24-2019, 05:44 PM - Forum: Pre-Meranthe
- Replies (1)
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Character: Zachary Drake
Extra Attendee(s): Anyone who pursues deeper understanding of the fire magic are welcome, preferably the slums residents.
Event Synopsis: Avast! A volcano on a certain island had been erupting on an unnatural frequency than what it is supposed to be, this is caused by some unusual power which is capable of controlling the magma of the very earth itself, causing it to bleed out its' deadly, burning blood - It is said that the user possesses the knowledge and several tombs regarding magma magic.
Tone: Adventurous, full of heat and action.
Risk: CoI (temporaries are more prefered)
Specific Request: A tome of magma magic, and if possible a tome of explosion magic as well.
Notes: N/A
DM: Anyone interested, I'd love to get to know with the DMs!
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| Nash (Ampert) the lost guy |
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Posted by: Fliche - 11-24-2019, 02:13 PM - Forum: Pre-Meranthe
- No Replies
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In nowdays, there is a guy call Nash Ampert, or Nash for short. He have 17 years and have a black-red coat with a Hood on his back.
The past of Nash is more or less forgotten, he is not a noble for sure but not a kid who grow in the slum (perhap a farming family), anyways, Nash have a "nearly disability" : he can't spot where he is.
Litterally, if he start to move in the capital or even in a park, he become complety lost and Don't know where to go (he know where he is like, if he is in a park, he know the park but he can't go home).
So the first thing that Nash remenber is being lost around the city of esshar. He know his name and somehow how to use very basic runic (he Don't know how make a sword or a staff) but he got in one instant focused on a way to "find a way, being not lost".
He try to make some hand made map but :
He is not very good at make map.
After a time, a night, where Nash ripe off another hand made map, he stare at the night stars and got an idea who change is condition.
Some stars don't move, and some star move, a night to another night, Nash learned the next day, how to use the stars and the celestial object as a Landmarks (or a skymark).
Nash was able to find his way when the sun was set.
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| Miran's Magnificient Monster Manual |
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Posted by: Togetak - 11-24-2019, 04:57 AM - Forum: Pre-Meranthe
- Replies (13)
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Foreword
From the first time I saw one of the great beasts of the world, a youth of barely ten watching with awe as a simple Babline crawled into a forest clearing, I knew this was what my life was to be dedicated to. Outwardly simple, it was the complexity just under the surface that capitvated me—every movement in defiance of how a 'normal' creature would move, every noise sublime, and even when my childish movements spooked it into a frenzy, it threw around mana with the ease that you and I draw breath. It- and all those beasts like it- embody the spirit of mystery, of a something fantastical and wonderful. Today, as I write this foreword to my attempts at solving such mysteries, I share words that I always hoped—and in many ways knew—I would have the chance to write.
On 'Magimals'
While long have we categorized creatures in our world through their loose relations- Daemons are Daemons, Animals are Animals, Demons are Demons, and... well, I suppose we have no name for the creatures that fall between. That is where the term "magimals" comes in. A fusion of two words Magi Animals, Magimals, is a word I beleive is most useful for the aspiring naturalist to fuse into their lexicon- an overarching word through which we can describe all manner of creatures, those that are adept with mana in some fashion. Whether it be the Daemons and their innate spellcasting abilities, or other stranger creatures, animals with the ability to utilize the mana around them.
Few are likely to have seen such creatures, particularly those that rarely venture from the city, but I assure you dear reader they are some of the rarer quarry hunted by those with the will and power to do so. Glub-worms, one of the more common examples, will be catalogued later in this very work. I would always advise caution observing such creatures, for they are likely the most dangerous beasts that wander this world of ours.
Preamble
As many readers will know, Daemons are a perpetual part of Esshar's ecosystem. Magical in nature, they are creatures of mischeif and mystery with few truly attempting to study their intricacies. You have, of course, already heard my bias towards such creatures and their innate mastery of elemental magic so I will keep this preamble light.
Daemons are fascinating creatures- they dwell in only a few places within this world of ours, and carry themselves with a fascinating dignity where they do so. While temperment varies by species, as does magical aptitude and specific abilities, there are a few general rules they adhere to on the whole, which I have compiled below .
1: They are not innately aggressive creatures.
They will allow your approach should you wander close to them and they see you coming, but you must always be sure to do so slowly and with the utmost care. Should they detect you as a threat, or become spooked by your quick movement, they will immediately move on you to defend themselves.
2: They are born potent magi, but cannot develop their skills further
To the best of my knowledge, a Daemon is born knowing all the spells it will ever know, and all those of the same species will share the same spells. Their access to these abilities, then, must be innate quirks of their nature, rather than concious understanding of mana and how to shape it.
3: They live in small packs.
While this may come as a suprise to those who have seen lone Babline wandering the forests, these creatures are actually an extreme rarity amonst their kind. Generally, Daemons will live in small groups of three to five individuals, rarely leaving their chosen territory. If you see a lone Daemon it is likely either the survivor of it's pack, cleared by an intrepid group of hunters that have recently passed through, or (more likely) there are others in the area you simply cannot see from your position. It is this latter situation in which Daemons are their most dangerous, so you must always ensure you cannot be percieved as a threat to avoid being ambushed.
4: All Daemon are host to a core of pure, crystalized mana within their bodies.
Likely the most widely known fact about Daemons, each of their bodies contains a single hunk of crystalized mana, tinted with the element the owner channels. Whether this is the beating magical "heart" of a daemon, or simply a result of their potent abilities manifesting within their bodies, is unknown to me- but what is clear, is that these are highly valuable items, due to the amount of energy stored within them.
Daemon Catalogue
(Note: This section is subject to change, as I encounter more of these creatures in the wild, to observe them)
I. Swuisarme
![[Image: wdQ9Ta4.png]](https://i.imgur.com/wdQ9Ta4.png)
While these creatures may look like simple, oversized fish upon first glance, their strange disdain for actual submersion should quickly clear up any assumptions. These floating Daemons are most often sighted upon the seashores (never within the sea itself- I don't believe they can even swim) of the south, generally only in areas with sparse inhabitation. These Daemons "school" together in groups larger than most other species I have encountered, with around five individuals roaming in close proxmity to one another.
While you may expect these Daemons to be masters of water magic, from their appearence, the Swuisarme once again show themselves to be prime examples of not judging a book by it's cover. While they do have the magical aptitiude to cast weak bubble-projectiles against foes that attempt to run, their main method of attacking is the use of their blade-like fins, getting in close and charging directly towards their quarry with much more speed and force than you would assume them capable of (which is, trust me, a rather painful mistake) it is these strikes that they appear to prefer above all else when possible, foregoing any kind of magical assistance to simple gore their enemies. Not a particularly graceful method of violence, but one that seems rather effective for them.
I would advise avoiding any shores these Daemons have claimed for their own. While they are no more aggressive than most of their kin, their numbers mean that you will likely find yourself outnumbered should you accidentally anger them, and I would definitely not enjoy being within the center of a school that's out for blood.
Mountainous Cave Swuisarme- A possible subspecies?
Unlike most Swuisarme, the cave-inhabiting groups live far from water, swarming in the sprawling tunnels of the northern mountains. These creatures are much more powerful than their beach-dwelling kin and have made quick work of the prospective miners in the area, becoming something of a local boogeyman.
They are also slightly more aggressive, seeing attempts to mine within their home as aggressive acts, and becoming enraged at closer quarters movement. I would advise being far, far more careful with these creatures than normal, as they too live in large groups and you are likely to force their kin into a panic through the scrabbled to escape just one of them. Either way, the only true method to escape them is to exit the cave they call home, as they curiously refuse to exit into the open air. Perhaps the light of the sun burns their eyes, left sensitive from generations of dwelling in the dark?
[Further pages appear scribbled, unfinished, and generally barely readable.]
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| House Ownership Marker |
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Posted by: rea - 11-24-2019, 04:48 AM - Forum: Suggestions
- Replies (1)
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I'm unsure of how hard it would be to implement something like this, but I think something that lets people know who owns a house, not just that it's owned, is needed. Maybe you're able to click/x on the door and it says who the owner of the house is (Maybe a set variable that the person can add, in the case of it being a family home? [This is the home of the [x Family]).
Especially with very large houses owned by nobles, it would help with instances of RPing on their lawn or running into them Just To See or anything along those lines, where OOC they wouldn't have a way of knowing who owns the house.
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| From Somewhere Out of Time |
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Posted by: Bonedict Cumberbane - 11-24-2019, 03:43 AM - Forum: Pre-Meranthe
- Replies (2)
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Character Name and Key:
Kirai Kurokaiyo ( Bonedict Cumberbane )
Atendee(s):
Kirai Kurokaiyo, Aiyamari Kurokaiyo, Shinji Kurokaiyo, Gendo Kurokaiyo, Yami Kurokaiyo, Akira Kurokaiyo
Synopsis:
Strange events have been occurring on the mountain north of the Kurokaiyo clan Dojo. Giant spiders are making massive dens among the trees, but when Kirai went to investigate he found something strange about them. The creatures seemed to be out of phase as if they were not quite part of the timestream as they should have been. So, seeing this as an opportunity to teach his students something new, Kirai gathers a group and delves into the spider-infested woods to exterminate the creatures and find the source of this temporal phenomenon.
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Tone:
Weird, Paradoxical, Timey Wimey
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Risks: CoI
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Specific Requests:
-Devoplement for everyone involved, fluff items for crafters involved
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Notes:
- Some stuff for the people involved, see above.
-Meant to be the first of a few events involving the weave of time being screwed with by something.
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DM:
Seeking!
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| Voices in Unison - The Revolutionary Journal |
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Posted by: Elevans - 11-24-2019, 12:09 AM - Forum: Pre-Meranthe
- Replies (2)
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Quote:Voices in Unison is a newspaper distributed mostly in the slums - of course, it is treated like The Art of Revolution. Most of the samples are continuously burned, and spreading this is counted as an enormous offense against the crown. But the author utilizes his influence to make the vile acts of tyranny known by the public.
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Nº. I
VOICES IN UNISON
OR
VOCES UNUM AGUNT,
POLITICAL JOURNAL OF THE PEOPLE by Elevans, author of the Art of Revolution.
Life for the truth.
O S R O N A E T E S S H A R .
February, 1660AC.
T H E Y A R E T H E E N E M Y
N O T E T O T H E P E O P L E
During the last years, the people suffered. Inequality rises, while the nobles waste with luxury and parties. While the royal family uses our wealth inside their isolated palaces. They put our money in war while the people claim for bread, one of the most basic necessities. It is true that throughout Esshar, beset everywhere by the tyranny of absolute rulers, their cries are mostly unheard. Under the vogue of kings and the members of the church who approve, verify and enforce those filthy elitist ideals, the people will always be seen as inferior, like a bunch of disposables. Rise in revolution, O' people of Osrona, the ideals of equality must spread throughout the territory of our beautiful country.
Recently, the Order of the Light declared how putrid they are. How they mistreat the poor, how they want to push authority to intensify the stigmas already burning the souls of those who lost everything during birth. The Knights, the Watch, and the people of Sudbury got into a very loud, very vocal argument - but you don't need to think a lot to realize who's the wrong one. Even the Commander of the Watch declared he was against the First Light due to their mistreatment of poor people.
To all who still embrace the Order of the Light, my condolences, they have abandoned you. They refuse to provide support to the starving people, and demonize our desire to free us from our shackles. Not surprisingly, the military has always been a tool of the nobility to control us, yet another of the chains pinning the people of Osrona to the ground. Rise in support of the efforts of those who want your stomach full, forget those who want to maintain the status quo. Your strength, the strength of the people, will become the strength of Esshar.
T R A I T O R S O F T H E P E O P L E
During my publications, I will denounce the traitors of our kind. Since this is the first version, none shall be exposed to the infuriating blade of the people - but know that I am always watching.
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| Rework/Buff Spirit |
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Posted by: Peep 'Puff' Topia - 11-23-2019, 08:55 PM - Forum: Suggestions
- Replies (21)
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Either the UI is lying or this is the worst stat that has ever graced any of these 3 games.
Right now, effectively, Spirit is Willpower. What Willpower is, for those who may not know, is simply MC/2.
We know that this is the case as /delements refers to the value of MC being half of your Spirit!
This means, also, that you cannot effectively put points into Spirit until very high rpl--and there is very little return on it.
In Spires, MC was not competitive much with AGI when they were 1:1 for points. Now that Spirit is, effectively, 1 stat point for .5 MC there is no 'builds' anymore.
The 'only' option is to max VIT, max POW, and then throw the rest into AGI.
Please adjust Spirit to make it a real stat.
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| Running through the Killing Fields |
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Posted by: Laemor - 11-23-2019, 06:08 PM - Forum: Pre-Meranthe
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![[Image: 7d952d951ba4dc3fcd86f5dc6ee197c3.jpg]](https://i.pinimg.com/564x/7d/95/2d/7d952d951ba4dc3fcd86f5dc6ee197c3.jpg)
Character:
Wano
Atendee(s):
Wano + three others. (They'll know and post on here)
Synopsis:
Wano is an uncommon figure among the people of Esshar... If only for taking pride in the fact he as a beastkin could become renowned as a knight of the same city that once banished his race. And yet such child-like thoughts could only be put to the test as not everyone saw eye-to-eye with said title granted to the boy... And at times, even ones faith can be tested.
This is said time...
With his allies our in the wild, searching for materials to bring back to the city, the group were strangely drawn into a conflict between Wano and his beastkin... Driven by faith and solitude, they seek to kidnap the youth and bring him back to where they consider it, his rightful home. For that, they wield the arts of Leanoeaus, the deity whom endowed him with the chance to be born a Falinae.
Can the small group of mages escape, much-less; survive this encounter? And to what struggle will wano face when confronting a past he thought he'd left behind...
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Tone:
A testament to ones will
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Risks: Temporary CoI
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Specific Requests:
-Devoplement for everyone involved
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Notes:
- Expanded lore over Leanoeaus and its people (Approved lore of course.)
- Some stuff for the people involved? Can be explored with DM
- Meant to be a stage one event that could expand into more in the future. Don't expect it to be the same DM, but the ending should be open-ended.
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DM:
Anyone interested... Hit me up on discord? Halfdemon314#1600
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