ChanceBug Reports
(03-15-2024, 09:37 PM)Harbor Wrote:
(03-15-2024, 09:30 PM)uncatastrophic Wrote: divine dragon names are different all the time
the divine five: ryujin (fire), quetzalcoatl (?), shenlong (lightning), huatl (earth), jormungand[r] (water)
the divine four: aeldfyr, fahldrex, nyssa, saewylm
(list of other notable worshipped dragons: mutiple unknown others (equal to ryujin), garljing (son of ryujin), naysien, great dragon of yggdrasil)
all of this remains on the e4 wiki and some of the "older" names are important to things like siren lore

The problem comes with misunderstanding. It's okay that the older names are other cultural names for the same thing. But it is that OTHER names from OTHER culture. I believe it would be good and better if the more used names remained because I had NO idea who the hell Huatl was before this. It would be annoying to keep explaining that I am already speaking of X Dragon, but It is just the new/current name.

AND. Ryiujinn is as Aeldfyr already in the faith system, why others can't be updated too?

A small add to this.

The 'Divine Four' mentioned, that being Aeldfyr, Fahldrex, Nyssa and Saewylm would be the 'equivalent' of the Constants towards the Pantheon, in regards of the 'Divine Five' and the other dragons, as the Four were part of creation itself from when there was only 'light and darkness' so to speak. It isn't the same at all, even if they are all Dragons.

Not arguing, just explaining the difference a little better.
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(03-15-2024, 09:26 PM)Harbor Wrote: The Four Divine Faith is out of date. (I get it's 5 if you count Felyfraxes' cult)

Fixed for tomorrow
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Describe the issue: Chronos DoT conversion bugs damage completely. It basically completely eats up spells at random causing them to do no damage.

How to reproduce: In my case, I used fatal strike, which was converted into DoT damage (altho even here the calculation seemed off, seemed to be missing some damage), then I used PSMASH which crit'd and printed the damage normally -- the catch however is that it was neither converted to DoT nor applied the damage at all. It basically ate the damage up. 
After a few test runs it seems to randomly eat up between 9k to 15k damage - between 2 spells. So potentially more, if more spells are involved.

Any relevant media (images, gifs/video, etc): Can send in DMs. Still testing as well to reproduce perfectly. This is quite game breaking ;s

Edit: After some more tests, it seems like the conversion damage calculation is in general off + it eats at minimum 1 tick at the beginning from the DoTs, there's literally a tick hitting for 0 no matter what, each time. This might require some extensive testing to get to the bottom of this, but yeah, I'll happily provide you with the videos I've recorded so far.
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Describe the issue: Proselytize gives an absurd amount of faith. That can't be correct, right?

How to reproduce: Use Proselytize. See that you have gained 68 Faith.

Any relevant media (images, gifs/video, etc):

[Image: 30Qwf2R.png]
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Mighty blow doesn't use any icon states.

Would be cool if it had the same swing animation as power smash/cleave.
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red streetlamp lights are way off from where the sprite suggests they should be making
[Image: 4Z2G2t5.png]
[Image: MYqnJtt.png]
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(03-15-2024, 08:44 PM)GSM Wrote:
(03-15-2024, 04:56 PM)Shanal Wrote: Bug: Deflection Palm is not deflecting damage.

How to reproduce: Use Deflection Palm, watch them hit you and then take no damage.

[Image: 9UhESVt.gif]

Bug: Deflecting Palm is now doing Ether damage, instead of true damage. It's applying DR% modifiers and all, unsure if it applies Ether pow% mods.

How to reproduce: Use Deflecting Palm. Notice that it's doing far less damage than you should be taking.


Bug: If you preview (or learn, possibly?) Deflecting Palm, True Counter doesn't properly function, and instead acts like a 2 second Deflecting Palm. It also cuts the damage in half as per Deflecting Palm, and as aforementioned, does Ether damage and not true damage, applying DR% modifiers.

How to reproduce: Preview or learn Deflecting Palm. Use True Counter. Get hated by God for using two reflect invulns, because True Counter became much worse.

Fixed I think
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(03-16-2024, 12:06 AM)Valterak Wrote: Describe the issue: Proselytize gives an absurd amount of faith. That can't be correct, right?

How to reproduce: Use Proselytize. See that you have gained 68 Faith.

Any relevant media (images, gifs/video, etc):

[Image: 30Qwf2R.png]

Also fixed as of the last reboot (in the future please report bugs of this nature privately!)
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(03-15-2024, 11:02 PM)LaxForce Wrote: Describe the issue: Chronos DoT conversion bugs damage completely. It basically completely eats up spells at random causing them to do no damage.

How to reproduce: In my case, I used fatal strike, which was converted into DoT damage (altho even here the calculation seemed off, seemed to be missing some damage), then I used PSMASH which crit'd and printed the damage normally -- the catch however is that it was neither converted to DoT nor applied the damage at all. It basically ate the damage up. 
After a few test runs it seems to randomly eat up between 9k to 15k damage - between 2 spells. So potentially more, if more spells are involved.

Any relevant media (images, gifs/video, etc): Can send in DMs. Still testing as well to reproduce perfectly. This is quite game breaking ;s

Edit: After some more tests, it seems like the conversion damage calculation is in general off + it eats at minimum 1 tick at the beginning from the DoTs, there's literally a tick hitting for 0 no matter what, each time. This might require some extensive testing to get to the bottom of this, but yeah, I'll happily provide you with the videos I've recorded so far.

Might just remove the DoT given how janky damage number calculations are (2012 shitcode) & return Chronos's space teleport. Will fix soon, one way or another.
Reply
(03-16-2024, 05:15 AM)Chance Wrote:
(03-15-2024, 04:56 PM)Shanal Wrote: Bug: If you preview (or learn, possibly?) Deflecting Palm, True Counter doesn't properly function, and instead acts like a 2 second Deflecting Palm. It also cuts the damage in half as per Deflecting Palm, and as aforementioned, does Ether damage and not true damage, applying DR% modifiers.
How to reproduce: Preview or learn Deflecting Palm. Use True Counter. Get hated by God for using two reflect invulns, because True Counter became much worse.

Fixed I think
not fixed on current reboot
[Image: MYqnJtt.png]
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