09-02-2024, 03:56 PM
agree with everything, just not the faction/influence stuff since i dont like to play in factions half the time
Transitioning away from ability apps
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09-02-2024, 03:56 PM
agree with everything, just not the faction/influence stuff since i dont like to play in factions half the time
09-02-2024, 05:09 PM
I think having either Madsens merit point idea or those requirements being looser would be a good idea. Requiring a bunch of faction related stuff gives me the ick considering not every character wants to join one of them to do something.
Though don't let DMs give out merit points holy fuck I can see that becoming so toxic so fast, please god don't do this to me. Finding a DM for your event is already impossible if you're not OOC friends with them or roll a nat 20, incentivizing more ooc friendship stuff or getting vitriol aimed at you because you didn't give someone a merit point? Miss me with that.
09-02-2024, 05:16 PM
Maybe this is a super controversial take, but I like the idea that your narritive development, the story that you've told, is chiefly responsible for getting you sigs? My favorite arc I've played on a character was a slow burn dev arc to overcome a traumatic event and injury which culminated in Dark Guardian in a way I look back on really fondly. This would not have had the same impact for me if I instead earned this sig off of fulfilling a checklist of activity requirements.
09-02-2024, 06:41 PM
(This post was last modified: 09-02-2024, 06:43 PM by Skellytoon.)
I'm going to just be honest and say the way Mythicals being handled in this would be a nightmare.
1. Making Mystics something that can be granted through going to certain things or people makes it more restrictive and/or chaotic, as we have: Very few lorekeepers around to help hand such out (Talguth, Hemera Valmonte, and Acantho being the only alive/active currently), Not many world-events happen and even then most are hosted by admins! That puts more pressure on them to try and come up with more so people can get that if it's a requirement, and headmin blessing you know people are gonna scream favoritism most likely and that's a mess in and of itself. 2. Some people aren't good at taking the lead on somethings. Whether that be plots, being an actual leader or leader-like figure, or the of cases hosting events. This also makes it harder for people who are factionless/independent as it means there gonna have to work more then someone in a faction in getting stuff like this set up or break their independence to have an equal footing. 3. Don't make someone's dev just vanish, I get Mythical sigs are suppose to be something you gotta put a good chunk of work for but some magic trees to my knowledge are CRAMMED with majority Mythical sigs and not alot of lower tier sigs, Ether and it's sub trees Holy and Occult are one example I can personally name and even outside that? It puts alot of pressure on those people to try and stay active, even during times where things like irl are making it more difficult to be active depending on one's situation. 4. (This one is just more a personal preference) I like doing the dev scenes, even if my dev notes are probably a nightmare to go through which I apologies to the admin team for it helps me feel like I'm making some sorta in-character progress and allows me to show my work, and the creativity I put behind it. A checklist just kinda takes the journey out. However I will say perhaps meeting certain OOC requirements could help get them approved, like the Level and Danger requirements (though I'd say perhaps 215 for Master and then 220 for Exalted), the commendations or merit points. The Faction Ranks could also help proper up but shouldn't be a requirement for already mentioned reasons in this thread and even the influence/resource stuff could help give alittle boost. Also on the side this puts something like Aether in a weird spot as, it's kind of an odd pesudo-sig sooo.... But ultimately these are just my personal thoughts and feelings.
09-02-2024, 06:53 PM
(This post was last modified: 09-02-2024, 06:55 PM by DirectorBright.)
I do not like this. While it does certainly give more defined qualifications for signatures, tying it so tightly to factions and events... kind of fucks over a lot of people. Many people got sigs not because they were some bigwig in a faction throwing weight around, but because they were an interesting character with a compelling storyline, even if they didn't take center stage.
Not all of us are John Eternia Battlegod, and getting a private event is basically hell if you aren't OOC friends with the DM. It also causes contention among the faction positions where it didn't need to exist. Even with the appreciator quest, people do not commend often. We forget it even exists. I've got 5 commends in 1102 hours, and I'm ACTIVE. I know people who have been around for a very long time with less. Further, how does this work for things like demons or magical beasts, who almost always aren't faction members and can't gain influence? I just think it's better if the sig is tied to if someone has had an impact on the people around them. There's a lot more to Eternia than just throwing hands. And further, it divorces the sig from its dev, which should also be something earned in character.
09-02-2024, 07:09 PM
(This post was last modified: 09-02-2024, 07:14 PM by CompactMonster.)
I love this! For masters and exalted- though I do think the Mythic part can be a bit weird depending on how you play the game (can we get a detailed list of what hidden counts under what label?). Like antags or others that just roam- perhaps make them a app thing? I know its to move away from apps but not everyone should be going for a mythic and I think this for masters and exalted would cut down a lot of the apps.
I do have other notes though! Master Signature Requires the following, Level 220 3+ Dangers make it 5! 3+ 'legit' Commends (clearly not OOC influenced) Rank 3 (elite+) in a faction for 1+ month (or total if multiple factions) Please don't lock this to faction rank, as some old characters just don't die and this could make it real hard for new gen! Participated in 3+ events (raids, public events, etc) Costs 10,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence) Not everyone is going to be able to do this!! At all! Exalted Signature Requires the following, Level 225 5+ Dangers This feels low! Esp when danger is not that hard to get these days and is relatively low risk 5+ 'legit' Commends (clearly not OOC influenced) Rank 4 (captain+) in a faction for 1+ month (or total if multiple factions) as noted above! Participated in 5+ events (raids, public events, etc) Costs 15,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence) as noted above! Additional: -Please un-bug the quest so people actually have to use commend for it. Right now you commend 1 time and you can just auto complete that quest whenever its up!! -I personally do not like the merit point system as how does one determine if you get a point? Also an influx of tickets. Joining a raid would be like what is listed above in joining a public event. Idk, I like having flat straightforward structure like what Chance has put forth. Like I know what I need to do in order to get what I want. (though it does not work for every character and that is the issue atm as detailed in other comments) (Edit: Buff Fairies)
09-02-2024, 07:57 PM
I like the current typey type system personally. Madsen's idea is fine, but it seems like a simplified version of providing logs that translates into more tickets which may not truly match the quality the staff may be looking for. It instead rewards for 'doing things' rather than 'these are the specific things I am doing'. One point for the 'match-up you had' opposed to 'this is my first time fighting for my people and we're being invaded and I don't want to fail them and lose everything, yada yada'.
I am trying to understand the approach to Mythic tier signatures in the OG suggestion. They should be a lot stricter and more intimidating for sure... I think Mythics should just keep the current structure given that a lot of them have such specific IC that should be adhered to in my opinion. Less faction emphasis, not everyone should strive to be king. Alternatively, rework this unused 'edit notes' into a character sheet of sort that updates like /activity with the aforementioned reqs that can be pushed/ping to staff once a week for review with the request 'Master/Exalted/Mythic'. Lists faction, rank, time in the faction, influence generated, (class points faith/essence/undeath). I will not list all the possibilities (festivals/sabbath/undead/spawn a soldiers, etc), some of these can be filled in manually by the player but the gist is there. A standard looking pixel art D&D-esque sheet. Less pressure on the mins, less pressure on the players since that is the priority, but would require some code investment. Tactical combat 2028.
09-02-2024, 08:06 PM
Not a massive fan of this, for a handful of reasons.
Mythics being transitory unless you’re active for them/good enough/“legendary” for them feels very… pointedly against the idea that Mythic level signatures are earned. It means that a Mythic can be taken away with little fanfare or warning, and when these come with RPP costs and heavy character implications, losing them outright can make someone just… apply to get them again. Which kind of defeats the purpose of reducing apps. Or, they could get discouraged that they aren’t an exact fit— and that leads someone to burnout or outright quitting. The requirements for Master/Exalted signatures are also really, really strange, and presents a new problem: much as how people “farm” dangers for their second mastery token, so too will people fish around and beg for commends, influence (or class resources), faction ranks, showing up to public events/raids/etc. When you put it out into the air like this, giving hardline rules for how to achieve specific tiers of signatures, people will immediately work towards gaming this system. Same as faction armor when that first released, from what I’ve seen, and same as when the policy of upgrading or getting a free Master signature at 230 RPL. My last concern: establishing new characters. Attaching price tags for vital faction/class resources for a signature means that someone who wants a signature has to grind all of these things out— not easy given how a lot of people have different ideas for what their experience in Eternia should be. And with how power-heavy the game is, it can feel needed at times to have a signature— this means it’ll skew people to working towards their chosen tier instead of doing what they enjoy more. To that end, I far more enjoy what Madsen’s suggestion is, but I’d still prefer to use apps over a merit based system. I don’t like clear policies that can be abused to finagle a signature with Chance’s proposal, and I don’t like how nebulous the merit system is, either— but if I had to choose one, merit is what I’d go off of. Just my waking-up thoughts.
09-02-2024, 09:02 PM
Perhaps generalizing it a bit more (less checkmarks to tick) would be better. Master @ 30k EXP, Exalted @ 100k EXP.
Master/Exalted purely being combat/non-lore intensive signatures, then Mythic is your more lore heavy stuff that needs oversight or a plot decide (be it a world event, staff review, or a lorekeeper/mentor). In this case, Mythic wouldn't really mean 'stronger' so much as outside of the basic progression path. There are a lot of signatures that are pure power boosters and don't really need heavy review. They should become public for long-lived characters, to free up both player and staff time. I think. Still ruminating.
09-02-2024, 10:40 PM
I like the idea, but here's some things I would personally change and why alongside some comments
Master Signature Requires the following, Level 220 5 10+ Dangers or total faith spent of X or total essence spent of X or total artificer/alch exp of x I do think that Undeath should be left out due to them having access to skeletal summons and death's door. for non-combat centered characters, however if it's included it's fine. 3+ 'legit' Commends (clearly not OOC influenced) Commends are something that people either a) forget or b) do out of pure benefit adding it to sig requirement will just have pure OOC influence commends. The commend quest should be the most benefit it should get tbh Rank 3 (elite+) in a faction for 1+ month (or total if multiple factions), This is fine since even wanderers do have the ability to place down small buildings capable of generating influence, etc. Participated in 3+ events (raids, public events, etc), I can agree with this mostly, but there's issues with people being unable to find dms or public events, but if raids are included it should be fine Costs 10,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence) my main concern on this is more settlement/private dungeon rp and less wilderness rp Exalted Signature Requires the following, Level 225 10 15-20+ Dangers or x faith spent or x essence 5+ 'legit' Commends (clearly not OOC influenced) Rank 4 (captain+) in a faction for 1/half+ month (or total if multiple factions), if settlement size increased slots per high-rank this could also be cool Participated in 5+ events (raids, public events, etc) Costs 15,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence), or 5000 if upgrading from master This may not be super related, but possibly dropping some of the underwhelming mythicals down to master/exalted while also adding more masters/mythicals that are essentially recolored/supereme versions of regular moves will likely make this more desirable |
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