ChanceTransitioning away from ability apps
#1
This is an idea that's fairly fresh in my mind that I've been considering, but I think doing away with the application process (for abilities) might be a better and healthier direction for the game. 

Instead a player could request a Signature if they meet requirements. This is extremely rough/can change, but here's an example,

Master Signature
Requires the following,
Level 220
3+ Dangers
3+ 'legit' Commends (clearly not OOC influenced)
Rank 3 (elite+) in a faction for 1+ month (or total if multiple factions)
Participated in 3+ events (raids, public events, etc)
Costs 10,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence)

Exalted Signature
Requires the following,
Level 225
5+ Dangers
5+ 'legit' Commends (clearly not OOC influenced)
Rank 4 (captain+) in a faction for 1+ month (or total if multiple factions)
Participated in 5+ events (raids, public events, etc)
Costs 15,000 influence to acquire (alternatively can spend Faith, Undeath, or Essence)

Master Signature would be similar w lower requirements; can trade a Master to Exalted on meeting the higher requirements.
A Mythic Signatures can be obtained via world events/lorekeepers/headmin blessings/etc, as well as meeting the Exalted requirement (perhaps to a higher standard- those leading/starting up plot, organizing events, etc). These can be temporary/fade depending on activity levels, but more or less the road for those iconic legendary characters, whether it's an Imperfect or Camino/Lazarus/Jokul/etc etc.

Also Mentor can be encouraged more for an avenue similar to the above (but with a cap).

'Custom' abilities (not coded, battle stuff) would still be encouraged, as people get creative w this. We could keep the basics (classes etc) as well, but maybe offer 'starter' avenues for rebirths to streamline it a bit, like the spawn-a-soldier initiative.

It's rough and needs refinement, but thoughts?
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#2
I think also the 'list of requirements' doesn't have to be super strict, like if someone has 2 commends rather than 3 f.ex, or they're not a ranked faction member and make up for it in other ways. They can make early requests / explain a unique situation (but can also be told no).

Mostly it's tough for staff to judge/review so many details, and having a checklist instead of figuring out whether or not someone's 'development' is good enough (without super knowing the character) is difficult, and being able to say 'no, you do not meet these requirements' is much easier. They should be able to reserve the right to step in if a character has multiple reprimands of course, on the flipside.

Less pressure on players as well of course since you're not having to appeal to a third party/trying to convince them. Your overall activity, longevity and the building story, and what others think is the progress meter. Anyone who actively plays this game is doing so with a big energy commitment and I think the level of writing/storytelling is higher on average, so we probably don't need to be elitist when processing the end-of-mile progression.

Though there is a place for 'bias', that's when a beloved character becomes a naysient primordial, or crafts a Wonder that changes the world, or leads the way towards a world arc, etc etc. Selectivity and highlighting excellence is good, and that's where Mythics should shine.
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#3
I think the premise if fine. Apping and waiting for replies can be down-right stressful and feel like its under a bridge of scrutiny from many people. One of my issues come with the idea of factions and someone wanting to be anti-society. If someone wanted to not be in a faction / organization, but stay strictly to something simple, like banditry and building off that, what would be the requirements for it?

I suppose the main issue is faction boons being already great -but something for the people that say 'hell to factions' would work (I suppose I am saying that I want non-faction people to be able to rise through the ranks as well and also the idea of 'legit commends'.)
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#4
For commends, I've only ever given out one in 700h, and to an antagonist. Only received one. I don't know how liberal other players are with theirs, but for me they're for the really stand-out, always-remembered stuff, or similar. I'd feel pressured to use them whenever it's off-cooldown if people have got their sigs on the line, and feel discouraged from commending an already-sigged player if I could instead provide to newer PCs.

Faction rank - I play an independent, so I already can't take part in faction armor/cloak stats, sigs being part of it is... Entirely something I do not hope for.

Influence - a bit similar. Aside from my influence having been wiped twice in the last 2 months (~17k influence generated while being rank 1), my character spends a lot of time traveling and interacting in different settlements. I dislike how influence is presently generated - discourages interacting with players outside your town.

The rest sounds okay to me. Though I haven't been able to do any events.
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#5
On some levels I think it is alright, but on others not so much. The issue of faction related stuff for example is a bit tricky when it comes to factionless players or beasts for example.

There is also the small but distinct issue when it comes to non-combat characters now requiring a certain level of dangers to get more fluff oriented abilities. I get it, 5 dangers is like the minimum people go for to get mastery tokens even on a non-combat character but I feel tieing it directly to combat is keeping that small crowd off of simpler support abilities like wayfinding or mentoring.

Overall, yes. I think it is a good idea but a certain level of leniancy and refinement should be done first.
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#6
This would make people use commend more commonly; especially after a danger- just because they know the other person needs it, and they themselves need it too..

I'm not too sure that's a desired outcome!

Also it would make factions either more or less significant; either only "real" factions count and as such, it's the leader who chooses who gets what. Or they'll upgrade more people to higher ranks. Both are kind of undesired outcomes as well..

Or everyone will create their own mini factions of like 5 people and all be high rank, if that's allowed.

I like the idea, but it'll just create different issues, won't it? Or am I just being paranoid?

I think the best approach for applications is to use a merit system of some kind, if we want to skip the tedious reviewing process.

* After your character does something significant, you get a merit point. (Ticket for it)
* Participating in wars or raids and getting a capture
* a DM can reward a single merit point to one player in an event after it ends. Points could even be given during the event!
* Mentoring or being mentored could provide a point.

Then after reaching X merit points, X rpl, X Dangers and X influence, you could purchase what you want like in the shown template by Chance.

Something like that sounds better to me, but I like the idea of trying to change it up at least... The way things are now, burning out is almost inevitable for the app team with how many applications there is.
Discord: Madsen.dk
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#7
(09-02-2024, 03:07 PM)Madsen Wrote: This would make people use commend more commonly; especially after a danger- just because they know the other person needs it, and they themselves need it too..

I'm not too sure that's a desired outcome!

Also it would make factions either more or less significant; either only "real" factions count and as such, it's the leader who chooses who gets what. Or they'll upgrade more people to higher ranks. Both are kind of undesired outcomes as well..

Or everyone will create their own mini factions of like 5 people and all be high rank, if that's allowed.

I like the idea, but it'll just create different issues, won't it? Or am I just being paranoid?

I think the best approach for applications is to use a merit system of some kind, if we want to skip the tedious reviewing process.

* After your character does something significant, you get a merit point. (Ticket for it)
* Participating in wars or raids and getting a capture
* a DM can reward a single merit point to one player in an event after it ends. Points could even be given during the event!
* Mentoring or being mentored could provide a point.

Then after reaching X merit points, X rpl, X Dangers and X influence, you could purchase what you want like in the shown template by Chance.

Something like that sounds better to me, but I like the idea of trying to change it up at least... The way things are now, burning out is almost inevitable for the app team with how many applications there is.

I really like this merit system a lot more. And it can be expanded even further and accomplishes similar.
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#8
this would make people really beg for limited faction ranks

i like the base concept but i think the proposed requirements would make people game things
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#9
I really like Madsen's idea. The merit point thing where there are multiple ways? That to me seems like the ideal rather than *just* commends, because either people will just hand them out freely on dangers or, in general, it becomes a popularity contest.
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#10
get rid of the faction rank 3 thing and the influence.. some of us like being wanderers tsk
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