04-10-2020, 05:21 PM
Currently the Monster system is an absolutely fantastic idea. The ambient ECs floating about help create development for the players without all the organizational needs and time investment of being a DM. The restriction that they are only about for two weeks, cause a bit of havoc, and eventually call down the angry mob upon them is just.. Utterly fantastic in every way. As of writing this I was approved 11 hours ago and already I've been in three dangerous fights.
And I've got a backlog of five players waiting for scenes which I expect to grow as time passes along. I stated that I wanted to play a stepping stone antagonist to contribute to the growth of other characters and this has been a dream come true.
As we play this I'm sure we will stumble upon ways that this system can be improved to get the most out of what it has to offer.
Currently the most glaring issue I see is that Temporary Injuries are rather debilitating. -35 Vit for four days (1/5th of a Monster's Lifespan) takes away a great chunk of health. Monsters have no access to typical healing services like Medics or even shops to purchase medical supplies and well that they shouldn't. Instead I have a couple ideas bouncing around to alleviate that as possible with the code in place to ease the workload on the admins and keep the system autonomous in function.
Add a Monster flag to the characters.
This would be something the code could check before a temp is applied, if positive then it applies temps differently.
When temps are applied it could search for the flag then either 1.) Reduce the Temp to a -5 like a perm that last for four days. 2.) Allow it to remain a -35, but it last less time like 24 hours. Someone could just AFK during that time and stay logged off, but that's time that they are losing out on playing the Monster.
Beyond that it could be interesting to have an ability for Monsters that allows them to heal perms/temps, but not without risk.
During a resting/recovery phase the monster is reduced in power and vitality for say.. An hour in game. This would be a counter that only passes while the monster is online/active and could put out a global narrate wherein the player describe their location or links their appropriate thread in the IC forums. During this time they can only be 1v1'd (adjustments possible given the power and relevance of the Monster character. Higher-tier could be suitable for a 2v1) which gives players incentive to hunt them down actively during their resting period.
This could lead to an epic final showdown where the Monster player has to evaluate the risk vs reward of using the ability.
Ultimately though we're here to provide an ambient and organic story, but also to perish at the hands of the brave heroes that seek us out.
Be sure to post your suggestions to help make this an excellent experience for all who come in contact!
And I've got a backlog of five players waiting for scenes which I expect to grow as time passes along. I stated that I wanted to play a stepping stone antagonist to contribute to the growth of other characters and this has been a dream come true.
As we play this I'm sure we will stumble upon ways that this system can be improved to get the most out of what it has to offer.
Currently the most glaring issue I see is that Temporary Injuries are rather debilitating. -35 Vit for four days (1/5th of a Monster's Lifespan) takes away a great chunk of health. Monsters have no access to typical healing services like Medics or even shops to purchase medical supplies and well that they shouldn't. Instead I have a couple ideas bouncing around to alleviate that as possible with the code in place to ease the workload on the admins and keep the system autonomous in function.
Add a Monster flag to the characters.
This would be something the code could check before a temp is applied, if positive then it applies temps differently.
When temps are applied it could search for the flag then either 1.) Reduce the Temp to a -5 like a perm that last for four days. 2.) Allow it to remain a -35, but it last less time like 24 hours. Someone could just AFK during that time and stay logged off, but that's time that they are losing out on playing the Monster.
Beyond that it could be interesting to have an ability for Monsters that allows them to heal perms/temps, but not without risk.
During a resting/recovery phase the monster is reduced in power and vitality for say.. An hour in game. This would be a counter that only passes while the monster is online/active and could put out a global narrate wherein the player describe their location or links their appropriate thread in the IC forums. During this time they can only be 1v1'd (adjustments possible given the power and relevance of the Monster character. Higher-tier could be suitable for a 2v1) which gives players incentive to hunt them down actively during their resting period.
This could lead to an epic final showdown where the Monster player has to evaluate the risk vs reward of using the ability.
Ultimately though we're here to provide an ambient and organic story, but also to perish at the hands of the brave heroes that seek us out.
Be sure to post your suggestions to help make this an excellent experience for all who come in contact!