Posts: 129Threads: 41Joined: Feb 2025
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09-10-2025, 07:04 AM
(This post was last modified: 09-10-2025, 07:08 AM by FrozenDeadGhost.)
Character: Bansai Talalt
Which Event: Iredeemable
Responsiveness: Incredible in pm/looc/& in narrate posts.
Balance: Was balanced, there was 1 round early on in the event that was under tuned and had to be fixed or some moments of almost forgetting to give spells/hp to things but you were on top of it and made sure that everything scaled up to getting much harder throughout every fight that we came across.
Storytelling: Stunning. Incredible. Cinematic. Very lore heavy and I learned a lot. Even if some of it was dense for someone like me who has been playing the game for less than a year you made it enjoyable and easy to follow even in the moments I had nothing to contribute through dialogue.
Anything else: 10/10 Why event
TBH I was pretty teary eyed throughout the twist ending.
Posts: 78Threads: 28Joined: Mar 2024
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Character: Yaeka Akatsuki
Which Event: Irredeemable
Responsiveness: Fairly quick! There was ALOT of moving parts, and Why did an absolutely stellar job handling it. While it did slow down some things here and there, it never felt like we were waiting too long for an answer.
Balance: This was a fairly RP heavy, story-centric event. That being said, there was several instances of combat. The fights were fair, with hard hitting bosses and a reasonable injury table for a Certain Death Event. Luckily we were able to reduce those fights through RP, and mitigate much of the damage through a high level of teamwork and synergy. The last fight...death. So much death.
Storytelling: Absolutely phenomenal. I was heavily invested throughout for very good reasons. This was the culmination of MONTHS of hard worth with Why and our crew of the Cult/Apostles, and it felt every bit like the finale it should have been. It was astonishing the level of depth and immersion we were provided with, with actual consequences both good and bad for our RPs. It truly was the best event I've ever been on, hands down, no contest.
Anything else: That twist at the end...? A seed planted months in advance and perfectly obscured for that amount of time before the reveal. It was a blind side and a half and turned a relatively safe event after all of our conservative builds and down-right tree-hugging levels of anti-combat into a hellscape that everyone went from safe to death saves in a string of fights. A twist I could have never expected!
Posts: 161Threads: 29Joined: Jan 2025
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Character:
Yaeka from Temu(Ayse S. Akatsuki)
Which Event:
Irredeemable
Responsiveness:
Why's narrates are on the quick side, yet they always pack a nice tone: Giving nice small details that might on the first read not reach the viewer, exp: small little details perturb in his responses. Though I do have a single gripe: i didn't get that statue check ever.. smh...
Balance:
Balance in the event must've been rough given how many people were present: but, combat and story wise: it was very pleasing to read and fight, it felt like we could really influence how the event was going even if it had a strict goal: the finishing hook did take me out physically, it was great. Balance for that fight was superb too considering everything. It really did feel like it was a certain chance of death on a constant.
Storytelling:
I loved each nook of the story: It wasn't how I expected it at all, maybe that explain just how stupefying the whole content was. Each small turn became a larger picture, that made the essentials shine with a bit of foreshadowing. If I had to say what Why is great at: It's foreshadowing, preparing players with little hints, and puzzles to explain why a character might act like. I did really feel like I was watching a Christopher Nolan movie (great)
Anything else:
we love Why...
Posts: 129Threads: 37Joined: Oct 2023
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Character: Nadir Eisande
Which Event: Irredeemable
Responsiveness: actually quite swimmingly fast, admittedly most of our slow paces were due to the fact that we were an odd 9 or 12 people (i dont remember the exact number) and all were quite engaged with the roleplay, so most wait times were on us rather than on the dming side of things. admittedly we took this event to like 12 hours and onwards, which meant we had to maybe quicken the pace quite a bit later on, but none of the flavor and meaning in the scenes were lost at all.
Balance: quite punishing. ECs with tailored spells, and quite high stats considering that we had a LOT of healers and holy mages on the team. our sustain was crazy, so we got beaten out. that said, encounters being balanced around puzzles and riddle solving was very cute and very nice to interact with. there was never a point in time where we were powerless about our situations, while still managing to be quite punishing (since there were 1 or 2 pc deaths).
Storytelling: easily the strongest point in all of this event, and thats quite a lot considering just how overall strong the event was. the narrative followed, the story presented, was a genuienely mesmerizing tale that allowed everyone to be as involved as possible with it. its quite hard to keep track of so many pcs and make them all both engaged and actively partake of a story as niche as this was. it was sincerely, perhaps, one of the greatest events ive ever attended story-wise, if not the greatest.
Anything else: #FREEMYDAEA TILL ITS BACKWARDS SHE AIN DO NUN WRONG !!!!
Posts: 740Threads: 77Joined: Jan 2021
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09-11-2025, 01:47 AM
(This post was last modified: 09-13-2025, 05:51 PM by Folian.)
Character:
Rafael
Which Event: Irredeemable
Responsiveness: Astoundingly quick given the sheer depth of the event. Could have easily gone on far longer than it did, but I offer my sincere thanks for the genuine effort made to keep things within my provided timeframe!
Balance: I genuinely got the impression that had we not managed to do absolutely everything right and succeed every optional objective for the event, and been astoundingly lucky with rolls (lol ignore what happened during the public event section), that we may have very well ventured the risk of significant losses. A good balance was struck with many of the ECs, and I had a superbly fun time.
Storytelling: The single greatest event I have ever been on. It was everything I hoped for and more. A truly fitting climax to the story of Mydaea.
Anything Else?: Koretheia's hugs are overpowered. I'll be expecting wizard wars to discuss this to see them properly adjusted =/
Posts: 65Threads: 12Joined: Mar 2021
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Character: Cedric Veythar
Event: Shining Paradox.
Responsiveness:
Definitely quicker than us! I didn't have a moment where I was bored or felt like I was waiting too long.
There were also smaller narrates sprinkled in to clarify things in-between large RPs, which I appreciated extra.
Storytelling:
I was terrified.
With the weight our choices were given and the overall theme of the narrates, it really did feel like we bit off more than what we can chew ICly, and the wisest thing to do would be going back home.
But of course, we didn't. And what we saw on the other side of the Gate lived up to every "holy shit you idiot we're going to die" moment that the party had.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
We got lucky!! The encounters were reasonably powerful given the theme of the event, but even when we were doing bad victory wasn't out of reach.
It makes me happy when the 'difficulty' of things is based on how you approach fighting them; the sudden strategic shift just barely getting us out of there with four seconds on the clock was thrilling.
Rewards were plentiful and everybody got to leave with something that fit their character & role in the event.
None of the rewards felt like random trinkets or throwaways either. Making appealing (but not personalized) rewards for an event is an art, and why has perfected it.
Overall: 10/10, would come by again.
Posts: 209Threads: 52Joined: Oct 2021
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Character: Refuge
Event: The Northern Lights
Responsiveness: Considering it was a gigantic public event, the responsiveness was fast and things went by pretty quickly aside from the technical issues that came up.
Storytelling: I love Aurora so much, and this has been a dream of seeing this come to fruition for awhile- like at least three characters worth. I'm biased so I obviously liked this.
Fairness: Genuinely such a cool concept of having the bad guys fight with the 'evil'. I was obviously unprepared and not very good because I was a melee but otherwise I think it wasn't a bad take after the first one where the boss had 30 million HP.
The rewards was our baby. I am happy.
10/10 would almost die again.
Posts: 363Threads: 81Joined: Apr 2024
Reputation:
Character: Grey Aundeoth
Event: The Northern Lights
Responsiveness: 10/10, quick and snappy for how many people were involved
Storytelling: 10/10, nice to see a long arc come to fruition
Fairness: Rough given the circumstances, public ECs are always a clusterfuck. Most of the issue emerged from hostile PCs involved on the EC's team. At first, they had far too little HP and died immediately (whilst the EC was basically immortal), after they were effectively invulnerable and at no real risk (especially given an 8 minute timer meant all damage was focused on the EC)- so quite a few people basically got deleted out of nowhere by such. Also, as a one round fight, your downs in the same encounter stacked... which meant people would get knocked again just after standing up when they had maybe 5% health.
In the future I'd suggest splitting it into 5v1 EC battles in a box for such occurrences. You could tell the DM was trying something new though, and rolling with the punches as they could.
Overall it was good though, and the Mydaea arc is (probably) finally at a happy ending (?).
It's been cool to see it unfold.
Posts: 3,338Threads: 310Joined: Oct 2019
Reputation:
Character: Nicolas Kess
Event: Northern Lights
Responsiveness:
Was pretty responsive and able to pivot accordingly when things came up (i.e: the coronet stuff, grey's thing).
Storytelling:
I literally came hella late, Nicolas has absolutely no tie in to anything about the Mydaea arc outside of being friends with those involved; though what really made him lock in was the summoning of those he knew (plus a special someone). Suddenly, it was all gas no brakes. Storytelling was good for the part I was there for. Thank you for letting me participate despite me coming late due to IRL.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Fuck around with fate, and you will find out that fate will fuck around with you. I think the fairness and punishments were fine for what happened.
Overall: 10/10, would trap Aisenliche in barrier and flashstep away to troll digi more.
Posts: 161Threads: 29Joined: Jan 2025
Reputation:
04-06-2026, 03:17 AM
(This post was last modified: 04-06-2026, 05:48 PM by awwlie.)
Character:
Ayse
Which Event:
Northern Lights
Responsiveness:
I can't say anything negative.
Balance:
First round -- well,
I had 10 downs before I was able to say cat.
Second round-- a bit too much.
I had 0 downs and was able to have fun (multiple rounds in the future might be the best, bet, 5 rounds etc, etc.)
You need to edit the max-health instead of vitality!!!!!
Storytelling:
I am of course a bit sad, I did not get to experience the plot due to switching sides- and being unable to produce any sort of actions against this. However, that is in due to blame myself. Timezones are rough and, motivations to try and do anything large. Suppose you can say, you can't get what you want! Black wings on Mydaea were cool, I will forever carry my own pair for her sake.
though, resting and after thinking.
it was a fun story and arc. It had a lot of different turns, and in the end. It turned out as it did! It was beautiful.
Anything else:
please,
we need more evil angels.
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