05-05-2020, 04:06 PM
Remove DR from all auras again. We did this before but backtracked on this.
I'm going to throw some pretty gnarly math here so let's bear with me.
We're going to use Drakanite Aura as an example, for no reason then it is a non-hidden with a simple DR value (10%). I could just as easily use Earth Aura (12%) or Magma (8%) to prove this point, so I'm not targeting drakanites.
Let's assume a Drakanite has 200 VIT. This is low.
We're going to assume they have 150 MC, which means they have 7% natural DR.
Effective HP ('EHP') refers to the amount of HP one can tank. For example, someone with 10% DR and 1000 HP needs to effectively receive 1100 damage to kill them.
The formula is VIT/.(1-DR)
200/.93 = 215 effective VIT. An increase of 15 VIT.
Let's add the additional 10% DR to this.
200/.83 = 240 effective VIT. An increase of 25 additional VIT.
This math only gets worse the more DR you are able to muster. Lets say, instead, that the person maxes MC--200. They now have a resting DR of 17%. And now you add Drakanite Aura.
200/.73 = 273 effective VIT. An increase of 33 additional VIT.
This only gets worse when you add in gear! Nobody at 180+ is going to have 200 VIT! So, let's take a step back. Let's say you have full Nyeshk and you now have 250 total VIT -- and again, this is a lower number. You can get higher then this with the right enchantments and passives.
250/.73 = 342 effective VIT. These '50' stat points became 79 stat points.
All without a single bar slot. All without sacrificing terribly much. If you want conjurer to be allowed to exist, we need to be able to limit how much 'natural' DR is allowed to be gotten and stacked because it very rapidly steers the game to a very specific build, especially when nature exists and allows damage that doesn't require an effort.
I don't believe DR is a bad mechanic, I really don't. I just think it becomes far too easy to sit at very high amount without dedicating much effort into it.
I'm going to throw some pretty gnarly math here so let's bear with me.
We're going to use Drakanite Aura as an example, for no reason then it is a non-hidden with a simple DR value (10%). I could just as easily use Earth Aura (12%) or Magma (8%) to prove this point, so I'm not targeting drakanites.
Let's assume a Drakanite has 200 VIT. This is low.
We're going to assume they have 150 MC, which means they have 7% natural DR.
Effective HP ('EHP') refers to the amount of HP one can tank. For example, someone with 10% DR and 1000 HP needs to effectively receive 1100 damage to kill them.
The formula is VIT/.(1-DR)
200/.93 = 215 effective VIT. An increase of 15 VIT.
Let's add the additional 10% DR to this.
200/.83 = 240 effective VIT. An increase of 25 additional VIT.
This math only gets worse the more DR you are able to muster. Lets say, instead, that the person maxes MC--200. They now have a resting DR of 17%. And now you add Drakanite Aura.
200/.73 = 273 effective VIT. An increase of 33 additional VIT.
This only gets worse when you add in gear! Nobody at 180+ is going to have 200 VIT! So, let's take a step back. Let's say you have full Nyeshk and you now have 250 total VIT -- and again, this is a lower number. You can get higher then this with the right enchantments and passives.
250/.73 = 342 effective VIT. These '50' stat points became 79 stat points.
All without a single bar slot. All without sacrificing terribly much. If you want conjurer to be allowed to exist, we need to be able to limit how much 'natural' DR is allowed to be gotten and stacked because it very rapidly steers the game to a very specific build, especially when nature exists and allows damage that doesn't require an effort.
I don't believe DR is a bad mechanic, I really don't. I just think it becomes far too easy to sit at very high amount without dedicating much effort into it.