12-14-2019, 08:42 AM
Make Earthbomb more unique/niche than just a weaker fireball. It feels really lacking to hit considering it has the same scaling as fireball without the 50% of 4 sd burn. I know it knocks back but the 5 tile distance doesn't really do much. The distance is easily recovered during the cast time of earth bomb if they're close and it doesn't matter if they're far.
Maybe make it a higher cd, higher damage variant or chance to apply mud rather than knocking back. Maybe a range difference or scaling depending on distance travelled (not sure if that's possible) It just feels like a boring carbon copy of fireball now.
Yes, the last one was super op and boring but at least it was different. Idk having the same basic spell in the public trees just seems lame to me. Earth is pretty unexciting to play considering most of your stuff is easy to land with lowered damage to compensate for that. A skill that fucks somebody up if you manage to land it feels just feels good.
Also fireball is lame which is why earth bomb is lame. Make them both unlame pls
Maybe make it a higher cd, higher damage variant or chance to apply mud rather than knocking back. Maybe a range difference or scaling depending on distance travelled (not sure if that's possible) It just feels like a boring carbon copy of fireball now.
Yes, the last one was super op and boring but at least it was different. Idk having the same basic spell in the public trees just seems lame to me. Earth is pretty unexciting to play considering most of your stuff is easy to land with lowered damage to compensate for that. A skill that fucks somebody up if you manage to land it feels just feels good.
Also fireball is lame which is why earth bomb is lame. Make them both unlame pls