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  Between Fate and the Celestial.
Posted by: Bagelballs - 12-16-2019, 06:38 AM - Forum: Pre-Meranthe - Replies (1)

[Image: LZOPa4s.png]
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Summary
---
There comes a time in every mage's life where they must decide which roads to walk.
Who to support.
What to cast.
How to live.

Sometimes, that decision is already made. Some can decide on their fate. Most let it guide them, unaware.
It would be wise to seek some sort of interpretation of fate, or things to come. 
---
Recently understanding that the magic they cast was weaker than most, another figure in the cosmos desires revelations.
Looking for these revelations in dreams or stray thoughts was not enough. No bond was going to be strengthened that way.
More contemplating was to be done. Investigating the stars for a sign. Deep meditation, and everything that came with it.

Attendees
---
Solo.
---

Risk
---
DM's Choice.
---

Specific Requests
---
I plan to make this a chain of events, and I'd like something at the end to reflect that. Will be discussed with the DM.
---

Additional Notes
---
Event Chain.
---

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  [Ended] Seeking to play a Servant!
Posted by: Nerdlord57 - 12-16-2019, 03:30 AM - Forum: Pre-Meranthe - No Replies

Well howdy! First of all, thank you for taking the time to look at my thread. With the changes coming to the game as of late and how my main's bar feels a tad clunky- I wanted to try out playing an alt that wasn't as heavily combat focused! I wanted to see how far I could go with servant/butler-esc character!
I've only really played characters that have interacted with the lower-class chunk of Osrona so this is my attempt to experience some different kind of rp. If you're interested, just pop me a friend request on discord! My account is Nerdlord57#3717.

I also wanted to pop down my basic idea for the character so that any who ARE interested can get a better idea of what they may be picking up.



[Image: Butler-Alt-Idea.png]
His name is Vasili Chrysanthos. He will be made at 18 years old and will be of Essharian descent. I plan on him being built strictly mage-oriented and focus on being an only Water-Element Mage. However if IC leads to interesting developments such as Holy or any of the Meta trees, he may go that way. Personality wise he will be quite and reserved in public with those whom he works for. Though around friends or those that allow him to, he is warm and he works to keep the room in a positive energy. I want to work on the cooking skill with him for cute rp and just to try stuff I'm not used to! Due to his elemental affinity he is able to adapt to scenarios with ease.

However for his magic, I intend on trying to go for Riptide and Ice so that for his gentle and quiet personality has a sort of duality with his magic. I also totally want to fluff his magic like some Avatar the Last Airbender stuff.

Again, thank you for taking a read!

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  An Underground Speakeasy
Posted by: K0sho - 12-16-2019, 03:14 AM - Forum: Pre-Meranthe - Replies (2)

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  The Chicken King[REQUEST]
Posted by: Avee - 12-16-2019, 03:03 AM - Forum: Pre-Meranthe - Replies (3)

[Image: 1964c818c5d629cfa4787deea5bfbec7.png]

The Chicken King
Too long has the chicken king controlled the supply of eggs in Osrona!

It is up to us to stop him, and the cooks have formed a united front against the scourge of The Chicken King. After many years, we have managed to track him down, and will now move upon his keep, and take back the delicious white ovoids which are required by the cooks to make the most exquisite of dishes.

No chance of death.
Maybe a 1/6 chance of injury.
We just really need eggs, preferably a decent amount for everyone that comes along.

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  Combat Suggestions
Posted by: NumberTwenty - 12-16-2019, 02:57 AM - Forum: Suggestions - Replies (1)

edit: bad ideas. nvm.

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  Mystery of the UnderGarden
Posted by: KaneRage - 12-16-2019, 12:44 AM - Forum: Pre-Meranthe - Replies (5)

[Image: 08a273ca267c25695d35d16661d0522e.jpg]


Attendees: Yvel Endore (Solo unless there's interest)

Contact: @KaneRage#5288 
Synopsis: The secrets of the Mines seem to harbor more than just the rabid monsters and forbidden sectors. During an Incursion to slay Demons by himself, Yvel felt the glimmer of life, Something that radiated towards him drawing him into an unexplored sector of the Mines. 
His vision was overwhelmed as he saw a sprawling oasis filled with both plant and animal life, Almost as if encapsulated by time itself. A place he'd have to explore further had he wanted to know more, However, the Fairy Guardian made sure to quickly send him on his way allowing him to return once he's proficient enough in obtaining a certain power. Yvel intends to return to the Mysterious Oasis and seek the fae out for both answers and help him train to defeat the dark forces upon Esshar.
Tone: Mysterious, Dangerous, Holy Arts, Spiritual, Training
Risk: CoI 
Specific Requests: 
Holy Dev item, 
Holy Magic Dev
Lifestream Lore
Fae Lore
Additional Notes: A story focused on a mysterious part of the mines that can only be accessed by a chosen few.
DM: Jetniss

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  Cosmic Rework
Posted by: Jetniss - 12-15-2019, 10:07 PM - Forum: Suggestions - No Replies

Cosmic Utility-Synergy Overload

Spell: Meteor Dash
Issue: This spell has way too much synergy with the rest of the tree. It has strong damage and insane range. You can dash at someone from the other end of an RPB. But that's thematic. It's 'Meteor dash'. But for this spell to be included in the tree, I feel like the damage without invigorate should be negligible-- because it's an insane gap closer that becomes problematic as you build iinto the rest of the tree as followed.
Suggestion: It's only 5 spell damage, but when it gets that +10% it's 5.5. That sounds really negligible, but it's half a guaranteed fatal and arguably a better engage tool than jab. It's also GCDE, and... Well. I don't know what to say. The problem isn't this spell alone, it's how it works with everything else.
Spell: Star Rain
Issue: This spell is a massive. It has a 6 tile range (7 if you count the smaller row of tiles at the very tips). That's a 6 tile radius of heavy slow. A "T2" slow if you will-- in every direction. This is oppressive, to armed and unarmed especially, but even to magees because the setup power of this ability is monstrous. A lot of cosmic magees dash in from the other side of the arena to drop this slow, and then you're stuck eating whatever auxilary tree they have or the nova ray they want to drop. Then they kite out and you're stuck snailing your way off of the Star Rain unless you use Garuda for 10 seconds of reprieve so you can go get kited in other ways (but more on Garuda needing some kind of buff to CDs or having an innate as opposed to an active later).
Suggestion: Make it a T1 slow, a light slow similar to the slow Overheat creates. T2 is too oppressive, too heavy a slow. Or-- reduce the range. Make its range more comparable to smaller AoE's like the one Occult users complain about using. This thing is insane.
Ambitious Suggestion: I don't know what the theme of Star Rain is. I don't get why the falling cosmic energies slow you, I'd say if anything this should be one of the strongest abilities of the tree and rather than slow, it should do more damage the closer to the center you are or something. Or make it a high damage AoE that ticks slower than other AoE's and make it feel iconic.
Spell: Nova Ray
Issue: I don't have much issue with this-- but to point out how it synergizes overly well with the tree, it can line up perfect damage when combined with meteor dash and star rain. You don't even need to point blank star rain like mentioned earlier, you need only dash in close enough for the massive range of star rain to go off and slow your target, wait the GCD, then meteor dash nova ray because you've just got that kind of range. There's also a terrible bug with beams where if you're hit in the last 1 or 2 seconds of the beam, the entire beam's damage hits you. You could dodge and dash the wrong way for 1 second and lose entire chunks of your HP, which is really bad with Nova Ray in particular because its high damage and gets boost from Invigorate. Or you could be the guy who kites super hard with meteor dash and use Nova ray for peel potential.
Suggestion: None, this spell is honestly fine. Just fix that beam bug please.
Spell: Invigorate
Issue: Holy hell I don't know what it is about Cosmic, but everything they do really hits like a truck, and I'm pretty sure this spell is responsible. 10% ap for however long? I don't know how that makes what usually chips away 20% health somehow chip away 40-60% health instead, but it's ridiculous. There's something up here, I can't put my finger on it, but hoooolyyyy, I've never seen my health drop to just 2-3 casts as opposed to 6 casts before. A perfect execution of my entire spell bar is comparable to a star rain meteor dash + 1 other spell when powered by invigorate, and it puzzles the hell out of me.
Suggestion: Double check for a bug? Make it root you to cast this? Add some kind of cost to this ability because as is the entire tree is so good at kiting and engaging that if you play it smartly it's just free damage and free boosts.
Spell: Meteor
Issue: A non-hidden chargeable attack that can stun and knock back and hit multiple times. I think this spell is bonkers, and it's not problematic on its own. It's kind of the way GCD works. You can use this spell, which takes a few seconds to charge, so by the time you cast it, you're casting other abilities. You actually benefit from its charge time because you can cast it pre-emptively to just add it onto your rotation and it almost counts as just having an instant castable attack that's GCDE. However my real issue with this ability is how its another perfect peeling tool, to help with a strong engage combo or to get out of damage as you wait for all your CDs to reset and your opponent is stuck helplessly chasing you across your 6(7) tile slow, and your two stun-knockbacks, all built into one tree while you wait for your auxilary trees, your secondary and tertiary spells to reset off their CD so you can drop a combo from literally any range because Meteor Dash exists.
Suggestion: I can't suggest anything for this that wouldn't gimp the user. Like what could you do? Make it instill a T1 self-slow while you're charging it? Disable the casting of other spells but also increasing the damage of meteor?



Tree Wide Rework Suggestion:
Alike unarmed before, this thing just has a lot of utility. But it's not that it's overloaded with utility, it's that each piece of utility it has is so exaggerated that when put together there's little to do against it. An oppressive damage slow that eats 1/3rd of RPB space. A dash that covers what feels like the entirety of RPB space. Knockbacks that take you halfway across the RPB space? And a built in mana regen and damage buff? And I get that the theme of cosmic powers this entire tree, but I just feel like there's a sweetspot between thematic and... Well, non-overwhelming utility. 

Maybe Invigorate applies a self-slow for a while because you're storing more energy and makes it harder to combine kiting with damage buffs. Maybe spells costs on everything in the tree can be higher since they have energy regen ability-- making their ability to rely on the kiting of this tree alone to be... Less self-sufficient. Maybe casting meteor dash requires a 1 second root to charge like Pantheon ulting in League of Legends; or maybe landing meteor dash applies a self-slow from impacting the way you do and forcing you to throw down a little bit.

Maaaaaybe Star Rain get one of the above suggestions and take it slowly from there. Something.


Sincerely, 
A Non-Cosmic Player

Disclaimer: If you slow stack you might be able to better manage the insane kite ability of a cosmic magi and that is a viable counter until they also slow stack and just turn you into mush even when you're not on top of their 6(7) tile wide heavy slow AoE.

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  QoL Changes for Events/Event Forums
Posted by: Method T - 12-15-2019, 08:54 PM - Forum: Suggestions - Replies (24)

So, I was told not too long ago that evidently Chronicles does not give any rewards to DMs for helping people out by DMing, unlike back in spires where DMing for an event would reward the DM with a 1RPP reward for the time they provided.

I feel like DMs should be rewarded for the efforts they put into their events, it's a bit disappointing that they're given nothing for spending so much time to provide someone else a wonderful experience through their event.

--------------

Also, minor Quality of Life changes, the Event Forum should have a Completed/Cancelled Event Sub-forum to clear up the the Event Forum of completed/Cancelled Event Threads that won't be taking place anymore.

It'd also probably help out if DMs had a Non-readable forum to submit Event Plans for events they're DMing, so the Head Admins can just go through those and Approve/Deny them, rather than relying on having to use private messaging through Discord and hoping someone can spare the time to scour through the event plan and approve/deny them. (On that subject, sub-forums for cancelled/approved event plans would also probably help organize that non-readable forum as well. Kinda' like with our app forums.)

---------------
Events are a pretty fun part of this game, and while not every event is a glimmering spectacle, we currently have 40 Submitted Events in the Events Thread, of which, a total of 9 had reserved a DM for them. Out of those 9, I'm not even certain how many were actually able to be run. We could use some TLC on the system, is all.

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  Caelfall Inn Rooms
Posted by: Dimmie Dunce - 12-15-2019, 08:04 PM - Forum: Suggestions - No Replies

[Image: 3c66a39551aa9d95c2c08d4690502b5f.png]

I'm not sure if someone purchased this building or if it's static. However, it has inn rooms on the top floor!

[Image: ef6ce91ab4ab1f800e4c2ceb1f9eecdd.png]
Here are said rooms. Out of curiosity, I clicked one.

It costs 10,000c to purchase a room, and 50c ooc daily to have this one room apartment. Which is this big:

[Image: aead43aeed8ffecd2795f7f940a30d50.png]

Seems a bit pricey for one room. So my suggestion is to make these rooms an upfront cost of 500c or less with the 50c maintenance. That way it feels more like a rented apartment rather than an actual house. Since it is an apartment.

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  The Mine Expedition [REQUEST]
Posted by: Jack Kingpin - 12-15-2019, 07:37 PM - Forum: Pre-Meranthe - Replies (1)

[Image: d51b9829fefec0c3555d853cac340c87.jpg]
Enter The Mines
Attendees: Member Of Order of The First Light (5-7 Slots)
Character: Aegnor Watts
Approved by Adrielle Solenne 

Synopsis: As a telling from a blacksmith named Zoe, the mines have become more volatile then before. The creatures seem more agressive and restless, they seemed to be more prone to attack and more vicious in doing so. The expedition is there as a method to finding out the source of what is bringing the aggression out of the beasts to the degree, take the numbers of the demons and beast kin a like down; and to if possible take down 'The Corrupter'.
CoI - High (Temp), CoI - Moderate (Perm), CoD (Low)

DM NEEDED
Date: TBA
Contact Info: Discord - Jack Kingpin#0787 

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