ChanceState of Meranthe
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YEAR: 2097AC

*Londo has experienced yet another expansion, now officially classified as a city. With the increase in space, a significant influx of citizens from all age groups has occurred, marking the beginning of a new era to cater to the diverse needs of its residents. Londo remains a peaceful sanctuary for those seeking a quiet retreat from the chaos and conflicts prevailing in other nations, emphasizing the growth and safety of its own people.
 
*A public forge, as well as a public clinic have been constructed within Londo, there are also rumors of of a hotspring being built somewhere within their walls.
 
*With an increase in traction, the need for security becomes apparent. Thus, the 'Maple Guard' is formed, with Luka Mikos as its primary commander and Asher Kasca overseeing his own portion within their ranks. The Maple Guard divides into two factions, each with unique purposes- one led by Luka Mikos and the other by Asher Kasca. Individuals interested in joining can reach out to either leader for more details and enlistment.
 
*A council re-election had been done, and there were new members of the councils set in place as well as an introduction of the ministers, more details to come.
 
*Following the battles of both Skarnfel and Dawnstone, the inaugural Gala's Light Festival commenced. The first segment of the festival featured an ice cream eating competition. Subsequent events, including a manaball tournament, were scheduled to follow. The festival serves as a collective celebration to commemorate the victories of mankind as a whole.
 
*People who are not residents of Londo are required to speak to either Skye or Asher about placing stalls within or near their territory.
 
*A church dedicated to Gala has been erected within Londo. Those intrigued by the teachings of the church, eager to learn more about Gala or even those who wish to grow closer with their own stars, are encouraged to seek guidance from Adrian Alinteau and Kyria Mikos. They will provide assistance and information to all seekers.
 
*Artificers who are willing to work or are looking for some experience are urged to seek Kyria Mikos about a project that they're working on.


RELATIONS:
 
Delphina: Friendly
Aegis: Friendly
Aphros: Cool
Port Fortune: Uhhhh
Proto Institute: Nice
Fel/Fel friends: Stay away, or else!
Lyseroth supporters:
Find a new god! 
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2097 AC


After the success of their first event, the Grove was able to improve their foundations from a castle into a fortress.
Of course, they had yet to explain what their purpose was -- but in a few weeks, some pieces of news seems to drift about on what the Viridian Grove and the Azurro Family are about.
A sanctum; a haven for the lost and wayward souls, or any who may not have a place to go. A collection of those who may seek adventure, who carry themselves where the wind takes them.

At first, it seems to be a spot of neutrality. A grounds of relaxation, of marketing; those that may seek to have a stall in order to sell their wares may approach the residents. Those who may be seeking a neutral meeting ground may use the Grove as such, as long as they do not break out into a fight within the middle of it.

The medic bay within the Castle itself is free to use for those that need it. They are encouraged to seek Renfae should they wish to learn the ways of treatment.

Speaking of, during a meeting, it seems that Renfae and Alaric Nightshade were made to be Knight-Errants of their Peacekeepers; ensuring that the laws of the Grove are followed, and keeping, well... The peace of the area in tact. More delegations and roles are in the works.

Foundations are growing steadily. Those who may share likeminded beliefs or goals are directed to speak to Circe or Argos d'Amico; any who wish to join the Grove or the Family are welcomed after a few brief talks and introductions.

Another expansion is being worked towards. Most likely to more firmly cement themselves in the world; it seems they are preparing to set themselves off on a series of expeditions at some point in the upcoming years. They may also host a few more events in the future!

RELATIONS
In the works, woopsies!
But in the meantime?
Everyone so far is NEUTRAL. Play nice on our grounds for now, fellas!

Familia ante omnia.
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It's been few months since the conquest of Storaland.. Ending with a outcome that favors Ravens Hold and few people that supported them.  City itself starts being rebuild to certain degree in order to creating a harmony between progression and nature itself. Plants even seems to be blooming through the harsh tempatures and envormient of the Silent Expanse. 


The land is finally free from the influence of Crafting Delights, and everything related to them has been exterminated until nothing remains. Except for their sins and the history of misdeeds, serving as an example to future citizens and others alike, not to fall into such a path and to cleanse it if necessary.

Even the name of the city has been changed to remove its shackles from the past.

'SERENITY DUNE.'

They called it.


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  • Alhart Greatlands and Alucard Sun exiled from the grounds of Serenity Dune/Ravens Hold undefinetly and been put on a execution on sight. While this decision was originaly only limited to exilement and trial. This changed after recently receiving further information about their connections. Former citizens of the 'Storaland'  seems to be not under the same decision. Though on such circumstance of living here.They require to go through heavy background check alongside of certain degree of re-education on few aspects.  

  • Island of Ravens Hold turned into a small vassal state and repurposed into a place where future of Silvanas clan hunters can be taught and educated.  A safe haven that is been assigned to run by the council member Entchen Silvanas and Merlin Silvanas Grandkids of Galland Silvanas. While also overseen under by Rued Silvanas and Giancarlo Marques vision. 'Serenity Dune' become the capital alongside of this choice.

  • Under the vision and guidance Giancarlo Marques, Spiritual Monolith starts being build inside of the city. For anyone that is interested in lending a hand or even learn more from him about spirits. Should contact him.
  • Just like Spiritual Church/Cemetery within the island of Ravens Hold. Another one starts being built in the ground of Serenity's Dune. To keep the death safe and in peace. 
  • Alongside of the former leadership of the Storaland. Miland Silvanas been put through same decision. Anyone that sees them, encouraged to contact higher ups of Serenity.
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LONDO:

Very Friendly. :)

NYLFHEIM:

Shaken.

KINGDOM OF FORTUNE:

Friendly Neighbor.

FEL NATIONS:

True Enemy of Mankind.

REST OF MERANTHE:
Find out IC.
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2099 AC

Quote:"Our fight is unending, and this resolve unmatched.

Judgement comes."

The destruction of Skarnfel now a distant echo from the past; a few years drifting by in a semblance of peace, marked by preparations for future endeavors and crusades. Until the diplomatic tensions escalate beyond the easy dismissals, that is, and though no attempts at an overt mobilization occur, armies fortify for more reasons than one, warriors ever so active following the events of the first Sundered Moot

Whispers of breached treaties and unfulfilled compromises circulate, and public orders are given out; but despite this, significant strides forward continue nonetheless, several changes been made.

"We have our own will,

Our own convictions,

Our own dreams."

  • Hostilities spike up as a statement is made public, prompting directives to apprehend and capture adherents of Gloomlight still aligned with the Oracle, committed to the harboring and safeguarding of the Servant.
  • The Citadel extends an invitation to those seeking refuge until the situation is resolved, while the military of Aegis pursues recruitment and training for individuals eager to join the fight against Fel.
  • Word has it that the construction of the Forge of Ualdir is complete; the marvel now rests within the secure chambers of Ualdir's Temple.
  • Guided by the stewardship of Priest Ryles, a shrine dedicated to Enarr now resides within the Citadel, welcoming all the Pantheon's faithful.
  • Under the joint efforts of Akroma S. Pradesh and the Fae companion, Ax, a seedling born from a branch of Yggdrasil has been planted across the northern lands under Aegis' protection. Citizens are urged to contribute their prayers and whispers of conviction to nurture its growth.

Relations:

DelphinaAllied
Londo - Allied
Final Frontier - Friendly
Gloomlight Grove - Liberation
Gluttony's Maw - Purge 
Fel Gardens - Purge 
Rest of Meranthe -Protectors
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ʚїɞ

 Uner 18th, 2099 AC
ʚїɞ

A tumultuous century nears its end. The 21st century did not begin kindly for the Realm of Delphina, a trend which would haunt it in the decades to follow. Knives within and knives without bleeding and dividing the nation time and time again, and yet against all odds that land known for its decorum and delicacy would so too prove itself determined. Of all the powers which knew and endured the catastrophe of 124 there would now be but a molten mount, a strange phantasm, and only Delphina left with the privilege of recognizing itself in the mirror. One hand reaches delicately up towards hope and pride, as still she stands; another tensed shut by pains still felt, fitting tightly around a bitter and vengeful hilt.

ʚїɞ: Terror strikes, the very spiritual core of Delphina's people tested by a sudden attack at the behest of the Grand Guignol upon its capital. Unlike the last time the dramaturgical damned struck upon the Realm, however, they would be repelled dissatisfied. A toll of civilian life, minimized but not neutralized, sows the painful seeds of zeal rather than despair, a rite to snuff the light of faith failing to take hold. That light is carried to the old home of the Pantheon, where a miracle ensues.

ʚїɞ: A decisive victory is scored across the Strait of Scales, the Kingdom of Dawnstone responsible for Queen Melanthia Alinteau's death is left in ruins with Ludmaz Dawnseeker disappearing into the Void alongside his castle. Craters and cracks scar the isle, though thanks to the a daring and diligent few disrupting the tandem work of Xarxes and Ustrea the true depth of catastrophe that could have been wrought is left only to the imagination.

ʚїɞ: Tensions wind higher and higher. Delphinans and the Aphrosi remnants resettled in Gloomlight chafe from classical philosophical rifts regarding the occult and things far more strange and novel. A string given strength by what common goals may have been shared in severing the writhing tendrils of the unholy from Meranthe grows more and more tested leading to the First Sundered Conclave. It snaps shortly thereafter, when the Oracle of Athelios is found in renege upon the Conclave's demands regarding an entity by the name of Servant. For the charge of standing in protection of an ally to the Grand Guignol and necromancer, the regime of Lirael Equisol is called for dissolution.

ʚїɞ: With the dramatic collapse of ties to what is now derided by some as the Phantom State, certain domestic policies within the Realm are swiftly changed. Not only the use of the occult, but occultists as whole are made forbidden from the streets and forests of the Realm's dominion. No warnings left to be promised, occultists who come to Delphina will not be tolerated.

ʚїɞ: Suiting a reign named after Nemea's most sacred flower, ties of faith and understanding of the spiritual hierarchy beneath the Gods strengthen and deepen. A hallowed spirit of Nemea is summoned, with hopes of more to come. A syncretic rite of cleansing demonstrates in tandem the vessel of judgement known as Euphaedra and the first instance of Sirenian sacrificial ritual performed in many years. So it is, and so it has been: Though a land rooted in Faeborne custom, a mandate of rule divinized by the Goddess of Seasons, those faiths which offer no practice in disharmony to the edicts of Nemea are faiths which are welcome among countrymen.

ʚїɞ: Charged with the peddling of stolen relics in collaboration with RISE among other misgivings, the Crafting Delights Company goes from being barred out of business to being ruthlessly hunted for any trace of what remains missing. A statement of commendation offered to the people of Raven's Hold, for ousting the company of their place in Storaland.

ʚїɞ: wealth of festivities and celebrations are hosted in the name of Nemea's seasons, as is essential to Her traditions. Whilst formal hierarchy oft eludes the faith, there yet exists traditional titles to match certain accolades of connection to Nemea. One comparable to that of Radiance as commonly wielded in other faiths is that of Luminary, and of recent years a second has come to rise within the dominion of Delphina and contemporary communion of Nemea: Sunsets over Moonlight. Those wishing to learn more of the faith would do well to seek them out, or the elder Luminary Camino de Caewynn if he is not preoccupied with royal obligations.

ʚїɞ: Shown by certain acts of ritual sacrifice, a new priestess of the Sirenian faith has come to practice in recent years: Ria. So too is it whispered that the oft reclusive High Priestess of Nereides has begun to make more frequent appearances to the public, to the fine oppportunity of any wishing to learn more of such faiths.

ʚїɞ: A trading post is established by fashion magnate Uranus Okabe, situated in the heartlands of Meranthe some distance from the dominion of Delphina proper.

ʚїɞ: Citizens with an interest of enlisting with the Elzara have their options of approaching Captains Ria and Nelaeryn, if not Commander Mars Okabe himself.




Relations:


Have you done well by the land, the sky, the sea? Tread mindfully of the footsteps that make these lands so hallowed? Paid respects to our dignified people?
We know what you are, do you not know yourself? You know whether these hands offer flowers or knives.

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Year 2100


"The mark of a new year is the mark of a change. As the tides of chaos sweep the country, The Final Frontier stand strong as a beacon of innovation and progression through the winding winds of uncertainty" - Akroma Sun Pradesh.
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[] With the former Director Andes Moraine's Tenure coming to a close a New Director has come into the fold. Akroma S. Pradesh, along with Elster acting as a Secondary now head the workings of the Final Frontier. Hina Lam, will act as the  Frontier Militia Commander with Reeds Moraine and Svengalf Sandsker maintaining their roles as valued Coordinators. Last be not least, the Legendary Acantho will also be maintaining his role as Manager

[] The mark of the century begins with the strengthening of relations with the western factions. Plans for expansion of the Frontier's Southern Border is underway.

[] Plans for a tournament are underway. As the tensions between once allied nations rise, a friendly meeting for a display strength and ingenuity to cut through the tension will come from the faction everyone loves, The Final Frontier! 

[] With the growing strength of Western Factions, The Frontier calls all who wish to create, to aid, and to spread innovation. With the success of Artificers Fair hosted by Kiri Prithvi, the reintroduction of the Fair's into Frontier's Culture has been complete. More fairs will continue as an opportunity for factions to come together outside of the conflicts that are currently plaguing the country.

[] A larger Project is underway, requiring the mind of best artificers and wayfinders of the land, one that will change the face of exploration as the entire planet knows it  

[] The Frontier will have a Zero tolerance cross Faction Combat Law. So long as you're present in the Frontier as guests, no combat between factions will take place. The Frontier is a place of peace and innovation that will not be sullied by political standing and misgivings. 


FACTION RELATIONS
Londo - Friendly
Serenity Dune - Friendly
Port Fortuna - Friendly

Delphina - Amicable
Ten's Citadel - Amicable
Prospera - Impartial

Gloomlight Grove/Unreality - Impartial (pending)
Martyr's Vigil - Impartial
Viridian Grove - Impartial

-------------------------------------------------
The Fel and Allies to the Fel
Rejected


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==[o]==

It takes but a few short years for things to change dramatically once more in the City of Gold. New projects. New board members. New decrees.
And yet, despite how many things change, the more they continue to remain the same for the city of commerce.


==[o]==

[o] Lucky Luciano, the Minister of Trade and Entertainment, retires after over a decade of overseeing the city. A seat of honor is made for him at the board's table; The Minister of Parks, and Recreation.

[o] Three new members are added to the board: Katrina Astalet, as the Minister of Trade and Entertainment. Kassius Astalet, as the Minister of Labor and Employment. And Ilathia, as the Minister of Defence and Justice. Those in need of speaking with a Minister are urged to seek contact with the Minster of the respective field.

[o] After a series of hostilities within Prosperan territory, Iris Aubreen, and Luka Mikos are both barred entry to Prospera's lands. Due to a lack of official reprimanding, relations with Londo sours as a result. Though still welcome to do trade in general, trust is shaken.

[o] For many months, the city has rumbled, and churned. The cause of such was heavy excavations going on beneath the ground. Work set about by a number of magitech drones occasionally seen sifting around above the ground. The official word to the reasoning given is thus:
The Prosperan Undercity will soon be open to the public, and will host both entertainment facilities, and industry, and housing options within its neon districts!

[o] A grand expedition deeper into the caves beneath Prospera is still planned, following the plans, and documents left behind by the former Minister Levistshun.

[o] Despite the warring nations, Prospera maintains an enforced neutrality. No violence will befall those within the City of Gold, mirroring the sentiments of the Final Frontier-- it is a land of innovation, and peace. Those who want to escape the fighting are more than welcome to take shelter within.

==[o]==

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The Kingdom of Fortune: Mercantile Accord!
Meranthe In General: Open For Business!
Londo: Displeased!
The Fel & The Dark: Banned & Barred!

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Year: 2100
________________≼≽_______________
It's only just begun, and the crown is already heavy."
The Kingdom has seen a transition of power in prior years. The slow yet smoothed hanging of authority to Sovereign Saiya Emeraldi has allowed for ample deliberation on the future of the Kingdom. No longer subject to the rulings of those above her, the Sovereign looks north with one thought glimmering with boundless hopeful opportunity… and another in desolate despair filled entropy. Change would not be easy, but a necessity.

The Office of Chamberlain, has been officially dismissed for the time being. With her ascent from the position no one else is to hold such a spot in negotiating with other nations or overseeing civic affairs in place of the Sovereign's own absence. 
She shall directly manage it until further notice or assignment. Word abounds she reserves the spot for someone not yet certain of where they stand in the world…
The Former Sovereignty, Tergiversation, has been focusing on their faith in Alacritas, expanding the influence and faith of the Constant of Life. Entrusted with his demesne of Sapphire Bay's integrity, the priest is known to have been encouraged in his trips up north where his friends live. Although the Constant of Life is venerated through the islands, the Sovereign expresses her following of the Pantheon gods. Chief among them her prayers and counsel are found to be held by Enarr who is only seconded by Nemea. The Sovereign believing these gods have once warded her and the islands from evils before, and shall do so again going forward.
At the request of the Reformed Council that holds court on pressing matters. The people of the Kingdom of Fortune now heavily reassess their commitments. It is not a lightly made decision that the Sovereign has decreed the Decades long Brotherhood with the State of Aphros coming to an end publicly. In recent events it is the Kingdom of Fortune no matter how strong or weak that always came to the side of Aphros in war. The blood of a former Sovereignty, Fabbondel Ethrian, at the value of this now dissolved agreement for the Aphrosian collaboration with the very same evils that took him from life. 
________________≼≽_______________
The Percipience is ordered in its limited capacity to take stock of all items of interest and value to be divided up into two sections. One for immediate use and the other for long term development. It is unknown to the public just what may be the extent of viable possessions to be used within the organization.


The Kingdom declares its intention to assist and temporarily or permanently house refugees of the


ongoing conflicts that arise throughout the Mainland. Word spreads that investments by Fortune led businesses are leading to the growth of foreign settlements, as well as the possible foundation of new ones through sponsorship.


Sovereign Saiya Emeraldi has publicly asked for the Oracle to concede and. The actions of one Arlyss if not the accomplice, Servant have been nothing but strenuous to the Navy, Diplomatic relations, and Safety of those within the islands. No longer able to put her own people at risk for another state, she implores the understanding of the Oracle and her subjects to stand down and resolve this conflict. In the eyes of the Kingdom, it is an issue the people would want no part of. It would seem Aphros shall stand alone properly in this fight.


Ulciel Dominic declares his intentions to make conquest on the very home island of the Sovereign
and the foundation we value. Port Fortune, to which the Sovereign had already made preparations for such an event before its occurrence. It is time to see if people keep their words, or are only giving lip about doing what is right yet again. Time will tell as the Navy prepares itself evidently. Fortune Soldiers are often found in uniform training with Martyr's Vigil guardsmen. A unique individual donned in Dorian attire is seen to be directing the Navy with the Knight-Commander of the friendly Order.

Aphros: Led Astray
Dal'Thala: Neutral(?)
Kingdom of Serenity: Friendly Neighbors
Citadel: Friendly
Fel Threat: At War
RISE/Eden: Unknown(?)
Frontier: Mercantile Accord
Prospera: Mercantile Accord
Nyflheim: Neutral

Londo: Neutral
Martyr's Vigil: Allied State


Note:?-Shall refer to any state which has a presumed shared stance with us, yet we absolutely lack confirmation on their end due to recent or current.


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E D E N
2100AC
"And now, we encroach upon the boundless expanse. We seek the epitome of evolution. Unshackled humanity and its purest form…"

HIGH OFFICIALS:
EALDIN - The Crown
ABYSMAL - The Seeker


POPULATION: Descendants (1), Spirit-Wards (200), Humans (25)

➤ 
RISE, an intergalactic group, has become increasingly reclusive in Meranthe following a period marked by aggressive tactics and harsh leadership, which led to its downfall and tarnished reputation. For over a decade, successive leaders, known as Descendants, perpetuated a cycle of failure by persistently resorting to brute force. However, recent years have seen a transformative shift in RISE, with the introduction of new leadership and foundational changes, signaling a potential revival and redirection of the group's strategies and objectives.




Endless has fallen, the Descendant Abysmal the Seeker, has taken on the mantle of leadership in Ealdin’s absence.

The Three Voids, these positions are meant to solidify the foundations of RISE in the land of Meranthe. So that in the passing of a Descendant, next to arrive will be well prepared with information to continue moving forward with the goal.

➤ The Voice of the Void, Maitrena. Specalizes in the customs of Meranthe. Speaks in the place of the Descendant and identifies the goals of RISE. They are a guide, a mentor for leadership and trusted advisor.

➤ The Wings of the Void, Zephyr. Specalizes in combat. Tasked with the forward progression of combat ability for the Descendant, Wards and members of RISE. In times of war, they will lead the forces alongside of the Descendant. More importantly they are tasked with the protection of the Descendant.

➤ The Hand of the Void, Ult. Specalizes in infrastructure. Tasked with developing Eden, tracking the many projects taking place within RISE and ensuring the development of supplementary units such as blacksmith, alchemist and medics.




Evolutio Hominis
➤ Under the guidance of the Seeker, RISE has refined its mission, focusing on human evolution and the advancement of mankind without divine interference. This new direction emphasizes the autonomy of humanity, advocating for the right to explore the cosmos, innovate with unbridled technology, and evolve independently. Central to this vision is the goal of liberating Meranthe from the influence of the pantheon, thereby promoting a society where humans can determine their own destiny.


➤ RISE has evolved beyond the singular pursuit of human advancement, becoming a sanctuary for a diverse array of beings, not limited to humans. Attracting individuals to Eden in search of knowledge and the realization of dreams, RISE has become a haven for society's outcasts, self-improvers, avengers, and more. It is a gathering point for scholars, artificers, and free thinkers who are driven to challenge conventional norms and explore the possibilities of "what if." 





RELATIONS
HUMANITY: Ally
ALL GODS: Enemy


FAITH: "You are a sheep and are being manipulated. You are empowering the very thing that inhibits you from growth. "

WITCHCRAFT: "The soul is a valued possession of humanity, to give it up, you must think nothing of yourself. We pity you."

NECROMANCY: "It's not for the faint of heart. An art of magic that can be respected in the right hands."

MAGITECH: "Ask Ealdin about the vault. Politely."

FORTUNA: "Is this a card game?"

DEMONS: "You are going through a tough time; we won't attack you anymore. We understand, you'll be okay."


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2100AC:


Times have been mixed for the mountain village of Xuefeng; a blend of grand prosperity, and great turmoil.
Yet it is now that the village opens its doors to the world, as more than a mere estate to the enigmatic Nakano clan, but as a fully fledged settlement.
And with the declaration of the doors opening, come several declarations from Xuefeng's Regency.

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With the declaration of Xuefeng's doors opening, also come a declaration of regency.
Akane Nakano names herself the regent of both the Nakano clan, and Xuefeng
Until a time in which current situations surrounding the clan are resolved.
What those situations may be, she has not elaborated upon.


☯  With the expansion project completed, Xuefeng has seen significant remodelling,
in an attempt to make room for the anticipated influx of Sheng migrants.
Those of such a heritage living within Meranthe, or abroad, are welcome, to find a new home
within Xuefeng.

 More focus appears to be being placed upon the reverence of the Fourfold Path,
With whispers of teachings and an upcoming sermon the regent herself intends to host.


The nations of Meranthe are encouraged to contact the regent of the village to properly
strengthen any perceived political ties, should they have interest in doing so.


☯  With near blanket neutrality, comes an offer for those with problems;
The Regent is willing to act as arbiter to any and all issues,
Be they personal or political.
Under the Pillar of Judgment.


  An official stance on the Occult is taken by the Regent.
While not expressly illegal, it is requested that those who possess such power,
Do not utilize such within Xuefeng's land unless in self defense.

☯  Fel practices are given no such leniency.

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Relations:


Aegis: Comrades

Aphros: Mild Disdain

Londo: Positively Viewed

Delphina: Positively Viewed

Prospera: Neutral

Fortuna: Neutral

Frontier: Neutral

The Fel: Despised
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