11-11-2020, 02:26 AM
Make a T1 recipe for 'Unique Weapon' that opens a menu.
You choose whether it's a sword or stave stat-wise.
You choose a base material which sets it's max stats.
Then you add in dev mats until you hit that stat-max.
So for example, say I go and make a custom Arcanium staff.
I hit the recipe, it opens the menu.
I choose staff.
It gives me a list of base materials that costs 3-6 of that mat.
In this case, Arcanium.
A minimum of 30 power and a max of 60.
Then I add my special Mc-special ore that gives a +1 to fire def and another 10 power.
So we're at 40 power, and +1 fire def.
And then it's finished. Bam I have the staff of the Dragon-botherer.
The idea is basically you pre-make the stat boosts various dev-items have and whatever material you use as the base of the unique sets a max for how many dev items you can include in the weapon.
You choose whether it's a sword or stave stat-wise.
You choose a base material which sets it's max stats.
Then you add in dev mats until you hit that stat-max.
So for example, say I go and make a custom Arcanium staff.
I hit the recipe, it opens the menu.
I choose staff.
It gives me a list of base materials that costs 3-6 of that mat.
In this case, Arcanium.
A minimum of 30 power and a max of 60.
Then I add my special Mc-special ore that gives a +1 to fire def and another 10 power.
So we're at 40 power, and +1 fire def.
And then it's finished. Bam I have the staff of the Dragon-botherer.
The idea is basically you pre-make the stat boosts various dev-items have and whatever material you use as the base of the unique sets a max for how many dev items you can include in the weapon.