Masteries
These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.
Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.
Contents
- 1 Intermediate
- 1.1 Wild Boar Style - Armed
- 1.2 Patient Blade - Armed
- 1.3 Gentle Blade - Armed
- 1.4 Inferno Style - Unarmed
- 1.5 Assassin Fist - Unarmed
- 1.6 Stalwart Fist - Unarmed
- 1.7 Lion Fire Barrage - Fire
- 1.8 Water Dragon's Roar - Water
- 1.9 Piercing Strike - Lightning
- 1.10 Arc of Devastation - Lightning
- 1.11 Spiral Bomb - Energy
- 1.12 Energy Cannon - Energy
- 1.13 Ethereal Wings - Energy
- 1.14 Deflecting Palm - Energy
- 1.15 Stardust Explosion - Cosmic
- 1.16 Melodic Repose - Sound
- 1.17 Withcraft - Occult
- 1.18 Druid - Nature
- 2 Master
- 2.1 Primordial Flame - Fire
- 2.2 Volcanic Eruption - Magma
- 2.3 Spring's Bloom - Nature
- 2.4 Cruel Thesis - Nature
- 2.5 Ruby Bloodstones - Crystal
- 2.6 Sapphire Shards - Crystal
- 2.7 Tremor - Earth
- 2.8 Storm - Lightning
- 2.9 Glacier - Ice
- 2.10 Crimson Vapor - Blood
- 2.11 Starlight Overdrive - Cosmic
- 2.12 Cosmic Overdrive - Cosmic
- 2.13 Crimson Overdrive - Cosmic
- 2.14 Barrier - Holy
- 2.15 Faeroum Arcana - Light
- 2.16 Lightspeed Rush - Light
- 2.17 Spatial Rush - Time
- 2.18 Chronos - Time
- 3 Exalted
- 3.1 UltraSMASH - Armed / Unarmed
- 3.2 Thunder King - Lightning
- 3.3 Godspeed - Lightning
- 3.4 Blast Rush - Explosion
- 3.5 Winter Crown - Ice
- 3.6 Water Prison - Water
- 3.7 Tsunami - Water
- 3.8 Wintermute - Ice
- 3.9 Great Spiral Bomb - Energy
- 3.10 Celestial Ascension - Cosmic
- 3.11 Galaxy Explosion - Cosmic
- 3.12 World of Nightmares - Illusion
- 3.13 Dark Guardian - Occult
- 3.14 Devil's Eye - Occult
- 3.15 Death Magic - Occult
- 3.16 Executioner's Beam - Occult
- 3.17 Holy Cannon - Holy
- 3.18 Titan of Light - Holy
- 3.19 Eye of The Blood Moon - Blood
- 3.20 Vacuum Vortex - Air
- 3.21 Supreme Fire - Fire
- 3.22 UltraSMASH - Physical
Intermediate
Wild Boar Style - Armed
A berserker-like style.
- Cost: 15 RPP
Patient Blade - Armed
The Patient Blade style is said to channel the flow of time through the user's weapon.
- Cost: 5 RPP
Gentle Blade - Armed
The Gentle Blade technique was designed to blunt the weapon and prevent blows that might have otherwise been fatal, by warding the metal in a controlled measure of holy magic. Also known as the Burning Edge and the Sword of Light.
- Cost: 5 RPP
Inferno Style - Unarmed
By generating heat beneath the opponent's skin on contact, the Inferno Style generates fire magic with each crack of the knuckles, bubbling and boiling their target's internals.
- Cost: 5 RPP
Assassin Fist - Unarmed
The Assassin Fist is focused around the illusionary arts and deadly blows that target the opponent's vital areas.
- Cost: 5 RPP
Stalwart Fist - Unarmed
The Stalwart Fist applies Energy Magic to martial arts in order to dissuade foes, targeting mana circuitry sometimes directly. Rumored to be the signature style of an old master of the dojo within Osrona's walls.
- Cost: 5 RPP
Lion Fire Barrage - Fire
Water Dragon's Roar - Water
Piercing Strike - Lightning
Arc of Devastation - Lightning
Spiral Bomb - Energy
Rather than release energy projectiles like the magic is known for, the Spiral Bomb focuses the mana at a single point and keeps it connected during to the palm, continuing to control and empower the sphere until they release it in a close-ranged strike.
Energy Cannon - Energy
Ethereal Wings - Energy
- 10% AP and DR for 20 seconds on cast
- Cost: 15 RPP
Deflecting Palm - Energy
Stardust Explosion - Cosmic
Melodic Repose - Sound
Addition: Melodic Repose, Sound, Intermediate. An AoE that heals the caster for 1 every 1s and reduces the enemy's AP by 10%, applying a light slow.
Withcraft - Occult
An eternal contract with the netherworld. An ancient pact with demons.
- Costs 5 RPP for Spectral Eyes
- Witchcraft abilities are free.
Druid - Nature
A druid can be noted as a person with fae-like features, often having pointed ears and soft traits. It is a metamorphis of sorts as the nature mage 'becomes one' with the woodlands themselves. They're said to be long-lived.
Master
Primordial Flame - Fire
The very essence of fire, pure and unrefined.
- Aura
Volcanic Eruption - Magma
Spring's Bloom - Nature
Cruel Thesis - Nature
Ruby Bloodstones - Crystal
Sapphire Shards - Crystal
Tremor - Earth
The land roars and splits at your call with absolute mastery over the aspect of Earth Magic. Knockbacks. (AOE Rockslide)
Storm - Lightning
Glacier - Ice
- Cost: 15 RPP
Crimson Vapor - Blood
Starlight Overdrive - Cosmic
- Aura
- 10% AP and 5% DR
- Cost: 5 RPP
Cosmic Overdrive - Cosmic
Crimson Overdrive - Cosmic
Barrier - Holy
Faeroum Arcana - Light
Lightspeed Rush - Light
Spatial Rush - Time
Chronos - Time
- Grants 10% AP & 10 Agility, on E grants 3 second immunity.
- Aura
- Cost: 10 RPP
Exalted
UltraSMASH - Armed / Unarmed
Thunder King - Lightning
Godspeed - Lightning
Blast Rush - Explosion
Winter Crown - Ice
Water Prison - Water
Tsunami - Water
Wintermute - Ice
- Cost: 15 RPP
Great Spiral Bomb - Energy
Celestial Ascension - Cosmic
Galaxy Explosion - Cosmic
World of Nightmares - Illusion
Dark Guardian - Occult
One of the aspects of advanced Occult magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).
- Gives 8% AP and an occasional heal.
- Toggle
- Cost: 10 RPP
Devil's Eye - Occult
Death Magic - Occult
Executioner's Beam - Occult
Holy Cannon - Holy
Titan of Light - Holy
One of the aspects of advanced Holy magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).
- Gives 8% AP and an occasional heal.
- Toggle
- Cost: 10 RPP