Masteries

From Chronicles of Eternia
Revision as of 00:49, 14 February 2020 by 68.9.231.47 (talk) (→‎Exalted)
Jump to navigation Jump to search

These are rare, high level abilities that characters obtain by influencing the world and the people within it in a way that justifies a power boost. This is not intermediate magic (poison, bone, magma, sand, etc), which can be taught in-game or learned with consistent play. This tier of power has higher quality expectations and is seen as a reward for exceptional actions. This might mean a well written in-game journal, or an approved application in the ability section of the forums.

Characters with a hidden spell are less likely to progress beyond that point unless they show exceptional proactive storytelling.

Contents

Intermediate

Wild Boar Style - Armed

A berserker-like style.

  • Cost: 15 RPP

Patient Blade - Armed

The Patient Blade style is said to channel the flow of time through the user's weapon.

  • Cost: 5 RPP

Gentle Blade - Armed

The Gentle Blade technique was designed to blunt the weapon and prevent blows that might have otherwise been fatal, by warding the metal in a controlled measure of holy magic. Also known as the Burning Edge and the Sword of Light.

  • Cost: 5 RPP

Inferno Style - Unarmed

By generating heat beneath the opponent's skin on contact, the Inferno Style generates fire magic with each crack of the knuckles, bubbling and boiling their target's internals.

  • Cost: 5 RPP

Assassin Fist - Unarmed

The Assassin Fist is focused around the illusionary arts and deadly blows that target the opponent's vital areas.

  • Cost: 5 RPP

Stalwart Fist - Unarmed

The Stalwart Fist applies Energy Magic to martial arts in order to dissuade foes, targeting mana circuitry sometimes directly. Rumored to be the signature style of an old master of the dojo within Osrona's walls.

  • Cost: 5 RPP

Lion Fire Barrage - Fire

Water Dragon's Roar - Water

Piercing Strike - Lightning

Arc of Devastation - Lightning

Spiral Bomb - Energy

Rather than release energy projectiles like the magic is known for, the Spiral Bomb focuses the mana at a single point and keeps it connected during to the palm, continuing to control and empower the sphere until they release it in a close-ranged strike.

Energy Cannon - Energy

Ethereal Wings - Energy

  • 10% AP and DR for 20 seconds on cast
  • Cost: 15 RPP

Deflecting Palm - Energy

Stardust Explosion - Cosmic

Melodic Repose - Sound

Addition: Melodic Repose, Sound, Intermediate. An AoE that heals the caster for 1 every 1s and reduces the enemy's AP by 10%, applying a light slow.

Withcraft - Occult

An eternal contract with the netherworld. An ancient pact with demons.

  • Costs 5 RPP for Spectral Eyes
  • Witchcraft abilities are free.

Druid - Nature

A druid can be noted as a person with fae-like features, often having pointed ears and soft traits. It is a metamorphis of sorts as the nature mage 'becomes one' with the woodlands themselves. They're said to be long-lived.

Master

Primordial Flame - Fire

The very essence of fire, pure and unrefined.

  • Aura

Volcanic Eruption - Magma

Spring's Bloom - Nature

Cruel Thesis - Nature

Ruby Bloodstones - Crystal

Sapphire Shards - Crystal

Tremor - Earth

The land roars and splits at your call with absolute mastery over the aspect of Earth Magic. Knockbacks. (AOE Rockslide)

Storm - Lightning

Glacier - Ice

  • Cost: 15 RPP

Crimson Vapor - Blood

Starlight Overdrive - Cosmic

  • Aura
  • 10% AP and 5% DR
  • Cost: 5 RPP

Cosmic Overdrive - Cosmic

Crimson Overdrive - Cosmic

Barrier - Holy

Faeroum Arcana - Light

Lightspeed Rush - Light

Spatial Rush - Time

Chronos - Time

  • Grants 10% AP & 10 Agility, on E grants 3 second immunity.
  • Aura
  • Cost: 10 RPP

Exalted

UltraSMASH - Armed / Unarmed

Thunder King - Lightning

Godspeed - Lightning

Blast Rush - Explosion

Winter Crown - Ice

Water Prison - Water

Tsunami - Water

Wintermute - Ice

  • Cost: 15 RPP

Great Spiral Bomb - Energy

Celestial Ascension - Cosmic

Galaxy Explosion - Cosmic

World of Nightmares - Illusion

Dark Guardian - Occult

One of the aspects of advanced Occult magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).

  • Gives 8% AP and an occasional heal.
  • Toggle
  • Cost: 10 RPP

Devil's Eye - Occult

Death Magic - Occult

Executioner's Beam - Occult

Holy Cannon - Holy

Titan of Light - Holy

One of the aspects of advanced Holy magic, this summons forth a guardian to stand protectively over the user while also strengthening their magic. (Toggle).

  • Gives 8% AP and an occasional heal.
  • Toggle
  • Cost: 10 RPP

Eye of The Blood Moon - Blood

Vacuum Vortex - Air

Supreme Fire - Fire

UltraSMASH - Physical