Misfortune

From Chronicles of Eternia
Revision as of 01:18, 10 August 2022 by Chance (talk | contribs)
Jump to navigation Jump to search
Written recordings of Misfortune's appearance are typically inconsistent.

A god known as Misfortune, a grandchild of the Aspect of Death, Mortyl. The whereabouts of his fractured domain can be found within the lower levels of the Tower of Aetius where he acts as a watcher. This plane is known as the Sea of Swords, and it is said that each time a person of great strength falls in the tower a blade will appear that reflects their soul in the moment of death.

The desperate, grieving, and oppressed might see Misfortune as a last gambit to their woes, those in search of vengeance, retribution, or just willing to give it all away. It is not entirely uncommon for tributes of worship to be offered at the step of the rune gate. His realm, being one of the lower levels of the Tower of Aetius, is also open to all that aren't an eme

The driving motivations behind Misfortune and their link to the Tower of Aetius is uncertain, but they're considered an S-Level threat by the established nations of Meranthe that should be avoided. The primordial seems unable to leave the Tower and occupies Realm 6 specifically.

Rumors

The validity of these claims is up to speculation.

  • Misfortune has supposedly served as an advisor on a number of courts under various personas, often to a detrimental effect. During the reign of Joseph Aetius the primordial was an adversity and was supposedly killed.
  • The primordial is horrifically scarred beneath the mask and multiple layers of clothing.
  • The god is a hedonist, a love for the finest things with a treasure trove that would make most nobles envious. People are no exception: he has had several wives, husbands, mistresses and other lovers over a long life, typically mortal. Great loss has also sent him in to a slumber for generations at a time.
  • As the name suggests, there is a curse that follows as a perpetual black mark to his fate and those that might share in it. Most fear being within the primordial's presence alone. Although this may be due to the association of witchcraft and the fact that members of the Coven live wild lives that often end poorly.

Lorekeeper - OOC

This is a lorekeeper: A character played by a DM that has an active role in the world. They are different from standard PCs as follows,

  • Cannot join raids unless they're specifically a target; this includes all offensive battles.
  • Cannot intervene through combat to prevent a capture or be intervened on.
  • Should avoid roaming the map if it could potentially lead to hostilities unless disguised.
  • Can host mini-events, spawn items, etc, with GM supervision. Also acts as a mentor figure and gateway to potential magic or plot hooks.
  • Can kill / be a threat, but should do so with good reason and at a high standard.